Home / Magic: The Gathering / Doctor Who / Trial of a Time Lord
Trial of a Time Lord
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Saga

Trial of a Time Lord

rare · Enchantment — Saga · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield.
IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.

Card Details

-/-Power / Toughness
{1}{W}{W}Mana Cost
1Prints

Character Background

Trial of a Time Lord is a 1WW Saga that reads like a Time Lord's courtroom—accusing and temporarily banishing up to three opposing nontoken creatures, making it a hybrid tempo/control piece that locks down threats while you stabilize. Early chapters buy you tempo by removing attackers or key combo pieces; if you can keep the Saga alive until Chapter IV in multiplayer it converts political pressure into permanence—if the table votes “guilty,” owners must bottom their exiled cards. In two-player matchups the vote is unreliable, so treat it more as repeatable temporary removal. Build it into a white control or political Commander shell, include blink effects like Cloudshift, Conjurer’s Closet or Ephemerate to reset the Saga and exile more creatures immediately, and consider Strionic Resonator to copy its exile trigger for extra tempo. Remember it only hits nontoken creatures and is vulnerable to removal that breaks the lock, so add cheap protection or redundant exile to preserve value.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Trial of a Time Lord is a 1WW Saga that reads like a Time Lord's courtroom—accusing and temporarily banishing up to three opposing nontoken creatures, making it a hybrid tempo/control piece that locks down threats while you stabilize. Early chapters buy you tempo by removing attackers or key combo pieces; if you can keep the Saga alive until Chapter IV in multiplayer it converts political pressure into permanence—if the table votes “guilty,” owners must bottom their exiled cards. In two-player matchups the vote is unreliable, so treat it more as repeatable temporary removal. Build it into a white control or political Commander shell, include blink effects like Cloudshift, Conjurer’s Closet or Ephemerate to reset the Saga and exile more creatures immediately, and consider Strionic Resonator to copy its exile trigger for extra tempo. Remember it only hits nontoken creatures and is vulnerable to removal that breaks the lock, so add cheap protection or redundant exile to preserve value.

Generated using gpt-5-mini · Updated at 2026-05-16 09:40:43 UTC

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