Viewing offers in Near Mint condition
Trial of a Time Lord
Oracle Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile target nontoken creature an opponent controls until this Saga leaves the battlefield.
IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
Card Details
Set
Character Background
Trial of a Time Lord is a 1WW Saga that supports a tempo/control plan: it exiles up to three opposing nontoken creatures across chapters I–III, buying you time to shape the board and close out the game, and on IV the group vote can turn those exiles into effectively permanent removal by putting them on the bottom of their owners’ libraries if guilty wins. It shines in decks that want incremental creature denial and inevitability—especially multiplayer/political games where you can cajole votes—but even in 1v1 it functions as repeated soft removal that forces opponents to play around it. Practical deckbuilding: include cheap enchantment protection (Heroic Intervention, Sterling Grove, or Greater Auramancy) and complementary finishers like sweepers or a low-curve creature plan to exploit the tempo window; avoid bounce/flicker effects that return exiled creatures by blanking the Saga’s work. Pair it with other white control staples and graveyard-disruption to keep opponents from recovering value.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Trial of a Time Lord
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Trial of a Time Lord is a 1WW Saga that supports a tempo/control plan: it exiles up to three opposing nontoken creatures across chapters I–III, buying you time to shape the board and close out the game, and on IV the group vote can turn those exiles into effectively permanent removal by putting them on the bottom of their owners’ libraries if guilty wins. It shines in decks that want incremental creature denial and inevitability—especially multiplayer/political games where you can cajole votes—but even in 1v1 it functions as repeated soft removal that forces opponents to play around it. Practical deckbuilding: include cheap enchantment protection (Heroic Intervention, Sterling Grove, or Greater Auramancy) and complementary finishers like sweepers or a low-curve creature plan to exploit the tempo window; avoid bounce/flicker effects that return exiled creatures by blanking the Saga’s work. Pair it with other white control staples and graveyard-disruption to keep opponents from recovering value.
Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC
