Home / Magic: The Gathering / Doctor Who / Wreck and Rebuild
Wreck and Rebuild
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Wreck and Rebuild

uncommon · Sorcery · Doctor Who
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback {3}{R}{G}

Card Details

-/-Power / Toughness
{1}{R}{G}Mana Cost
1Prints

Character Background

Wreck and Rebuild is a tidy little Doctor Who-flavored utility spell that plays best in midrange and value decks, especially Gruul shells that want flexible interaction without losing card economy. The first mode cleanly answers problem artifacts or enchantments, making it a solid maindeck hedge against prisons, equipment, and other sticky permanents. The second mode is quietly powerful: milling five and then rebuying a land can smooth draws, fuel graveyard synergies, and help you recover after trading resources, which makes it excellent in ramp or lands-matter builds. Flashback turns that flexibility into real inevitability, letting you spend the card once as disruption and later as incremental advantage. If you’re deckbuilding, pair it with self-mill payoffs, fetchlands, or lands you’re happy to recur from the graveyard. In practice, it supports a proactive tempo-to-value plan, buying time early while ensuring you do not run out of material later.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Wreck and Rebuild is a tidy little Doctor Who-flavored utility spell that plays best in midrange and value decks, especially Gruul shells that want flexible interaction without losing card economy. The first mode cleanly answers problem artifacts or enchantments, making it a solid maindeck hedge against prisons, equipment, and other sticky permanents. The second mode is quietly powerful: milling five and then rebuying a land can smooth draws, fuel graveyard synergies, and help you recover after trading resources, which makes it excellent in ramp or lands-matter builds. Flashback turns that flexibility into real inevitability, letting you spend the card once as disruption and later as incremental advantage. If you’re deckbuilding, pair it with self-mill payoffs, fetchlands, or lands you’re happy to recur from the graveyard. In practice, it supports a proactive tempo-to-value plan, buying time early while ensuring you do not run out of material later.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:40:43 UTC

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