Home / Magic: The Gathering / Wilds of Eldraine / Beanstalk Wurm // Plant Beans
Beanstalk Wurm // Plant Beans
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Plant Wurm // Sorcery — Adventure

Beanstalk Wurm // Plant Beans

common · Creature — Plant Wurm // Sorcery — Adventure · Wilds of Eldraine
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

Card Details

5/4Power / Toughness
{4}{G}{1}{G}Mana Cost
1Prints

Character Background

Beanstalk Wurm // Plant Beans is a classic Wilds of Eldraine value card, doing exactly what green wants: turn a modest early investment into a big board presence later. Plant Beans is the real glue here, giving you a two-mana Adventure that smooths your curve and sets up the Wurm, so this card fits best in midrange or ramp decks that want both early stability and a threatening top end. The 5/4 body is efficient for a common, pressuring control decks and trading up against many attackers, while the Adventure helps you avoid flooding on expensive creatures. It especially likes decks with Adventure payoffs, cost reduction, or spell-matter synergies, since casting Plant Beans still advances your game plan even before the creature arrives. In Limited, prioritize it as a flexible role-player; in Constructed, pair it with ramp, recursion, or bounce effects to make the Adventure half and the big body matter twice.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

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Character Background

Beanstalk Wurm // Plant Beans is a classic Wilds of Eldraine value card, doing exactly what green wants: turn a modest early investment into a big board presence later. Plant Beans is the real glue here, giving you a two-mana Adventure that smooths your curve and sets up the Wurm, so this card fits best in midrange or ramp decks that want both early stability and a threatening top end. The 5/4 body is efficient for a common, pressuring control decks and trading up against many attackers, while the Adventure helps you avoid flooding on expensive creatures. It especially likes decks with Adventure payoffs, cost reduction, or spell-matter synergies, since casting Plant Beans still advances your game plan even before the creature arrives. In Limited, prioritize it as a flexible role-player; in Constructed, pair it with ramp, recursion, or bounce effects to make the Adventure half and the big body matter twice.

Generated using gpt-5.4-mini · Updated at 2026-10-09 09:20:43 UTC

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