Home / Magic: The Gathering / Wilds of Eldraine / Charging Hooligan
Charging Hooligan
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Peasant

Charging Hooligan

uncommon · Creature — Human Peasant · Wilds of Eldraine
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

Whenever this creature attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, this creature gains trample until end of turn.

Card Details

3/3Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

Charging Hooligan fits neatly into an aggressive or go-wide red strategy, where it turns every extra attacker into direct damage. In Wilds of Eldraine, the “hooligan” feel is exactly right: a rough-and-ready peasant who gets meaner the moment the mob starts moving. On its own, a 3/3 for four mana is modest, but attacking alongside even one or two other creatures quickly pushes it into a serious combat threat, and if a Rat is in the assault it can punch through blockers with trample. That makes it especially appealing in decks that flood the board with cheap creatures, token makers, or Rat-heavy synergies, since it rewards committing multiple bodies to combat. Pair it with ways to ensure safe attacks—like pump spells, combat tricks, or menace support—so the scaling bonus turns into real pressure. It’s not a control card; it wants to end games fast.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

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Character Background

Charging Hooligan fits neatly into an aggressive or go-wide red strategy, where it turns every extra attacker into direct damage. In Wilds of Eldraine, the “hooligan” feel is exactly right: a rough-and-ready peasant who gets meaner the moment the mob starts moving. On its own, a 3/3 for four mana is modest, but attacking alongside even one or two other creatures quickly pushes it into a serious combat threat, and if a Rat is in the assault it can punch through blockers with trample. That makes it especially appealing in decks that flood the board with cheap creatures, token makers, or Rat-heavy synergies, since it rewards committing multiple bodies to combat. Pair it with ways to ensure safe attacks—like pump spells, combat tricks, or menace support—so the scaling bonus turns into real pressure. It’s not a control card; it wants to end games fast.

Generated using gpt-5.4-mini · Updated at 2026-10-09 09:10:43 UTC

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