Home / Magic: The Gathering / Wilds of Eldraine / Diminisher Witch
Diminisher Witch
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Warlock

Diminisher Witch

common · Creature — Human Warlock · Wilds of Eldraine
$0.03
Low
$0.04
Market
$0.05
High

Oracle Text

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

Card Details

3/2Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Diminisher Witch is a compact tempo-and-value card that fits neatly into blue decks looking to pressure the board while shrinking an opposing threat. A 3/2 for three mana is already respectable, and bargain turns the spell into a flexible two-for-one: cash in a spare artifact, enchantment, or token to upgrade the Witch into a removal-adjacent play by handing an enemy creature a Cursed Role, which makes it a 1/1 and often blanks combat math. In Wilds of Eldraine, that story feels very on-theme—less a hard kill spell than a sly hex that strips power and agency from its target. It plays especially well with token makers, treasure production, and disposable enchantments, since those let you trigger bargain without losing real resources. In Limited, it punishes larger attackers and stabilizes races; in Constructed, it’s strongest in shells that can repeatedly generate expendables and leverage tempo swings.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.03 - $0.05
At the current market price of $0.04.
Average Time to Sell
3 days
At the current market price of $0.04.

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Character Background

Diminisher Witch is a compact tempo-and-value card that fits neatly into blue decks looking to pressure the board while shrinking an opposing threat. A 3/2 for three mana is already respectable, and bargain turns the spell into a flexible two-for-one: cash in a spare artifact, enchantment, or token to upgrade the Witch into a removal-adjacent play by handing an enemy creature a Cursed Role, which makes it a 1/1 and often blanks combat math. In Wilds of Eldraine, that story feels very on-theme—less a hard kill spell than a sly hex that strips power and agency from its target. It plays especially well with token makers, treasure production, and disposable enchantments, since those let you trigger bargain without losing real resources. In Limited, it punishes larger attackers and stabilizes races; in Constructed, it’s strongest in shells that can repeatedly generate expendables and leverage tempo swings.

Generated using gpt-5.4-mini · Updated at 2026-10-09 19:10:46 UTC

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