Home / Magic: The Gathering / Wilds of Eldraine / Faerie Slumber Party
Faerie Slumber Party
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Faerie Slumber Party

rare · Sorcery · Wilds of Eldraine
$2.69
Low
$3.16
Market
$3.95
High

Oracle Text

Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."

Card Details

-/-Power / Toughness
{4}{U}{U}Mana Cost
1Prints

Character Background

Faerie Slumber Party is classic faerie mischief: you lull the board into a dream, then swarm out of the lull with evasive helpers—returning all creatures to their owners’ hands clears blockers, resets combat math, and immediately translates the opponent’s investment into your flying Faeries. The key is leveraging the “for each opponent” clause: even if multiple creatures leave play, you gain tokens based on each opponent you hit, so this shines hardest in multiplayer pods or matchups where you can expect at least one opponent to control creatures—after the reset, those 1/1s apply pressure while your opponent rebuilds from scratch. In deckbuilding, pair it with spell- or token-synergy: cards that care about Faeries, flying attackers, or instant/sorcery counts help you turn a defensive tempo swing into lasting value. Practically, it supports a control-to-value game plan, often letting you stabilize after a creature-based push and then close with a fast, evasive follow-up.

Generated using gpt-5.4-nano

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Suggested Pricing
$2.69 - $3.95
At the current market price of $3.16.
Average Time to Sell
3 days
At the current market price of $3.16.

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Character Background

Faerie Slumber Party is classic faerie mischief: you lull the board into a dream, then swarm out of the lull with evasive helpers—returning all creatures to their owners’ hands clears blockers, resets combat math, and immediately translates the opponent’s investment into your flying Faeries. The key is leveraging the “for each opponent” clause: even if multiple creatures leave play, you gain tokens based on each opponent you hit, so this shines hardest in multiplayer pods or matchups where you can expect at least one opponent to control creatures—after the reset, those 1/1s apply pressure while your opponent rebuilds from scratch. In deckbuilding, pair it with spell- or token-synergy: cards that care about Faeries, flying attackers, or instant/sorcery counts help you turn a defensive tempo swing into lasting value. Practically, it supports a control-to-value game plan, often letting you stabilize after a creature-based push and then close with a fast, evasive follow-up.

Generated using gpt-5.4-nano · Updated at 2026-03-27 19:52:02 UTC

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