Viewing offers in Near Mint condition
Heartflame Duelist // Heartflame Slash
Oracle Text
Card Details
Character Background
Heartflame Duelist // Heartflame Slash is a clean example of Wilds of Eldraine’s knightly flair: a swift Human Knight who fights like a storybook champion, then later returns as a burst of red aggression. On the battlefield, the front half is a 3/1 for two mana, which makes it excellent for tempo and aggro decks that want to apply early pressure before the opponent stabilizes. The Adventure side gives you reach, letting the card function as a spell first and a creature later, so it plays well in decks that want flexible threats rather than all-in bodies. In practice, it pairs especially well with cheap pump effects, equipment, or combat tricks that punish awkward blocks, and it rewards builds that can recur creatures or reuse Adventure cards for extra value. This is a strong curve card for Boros-style shells that want to keep attacking while preserving card efficiency.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Heartflame Duelist // Heartflame Slash
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Heartflame Duelist // Heartflame Slash is a clean example of Wilds of Eldraine’s knightly flair: a swift Human Knight who fights like a storybook champion, then later returns as a burst of red aggression. On the battlefield, the front half is a 3/1 for two mana, which makes it excellent for tempo and aggro decks that want to apply early pressure before the opponent stabilizes. The Adventure side gives you reach, letting the card function as a spell first and a creature later, so it plays well in decks that want flexible threats rather than all-in bodies. In practice, it pairs especially well with cheap pump effects, equipment, or combat tricks that punish awkward blocks, and it rewards builds that can recur creatures or reuse Adventure cards for extra value. This is a strong curve card for Boros-style shells that want to keep attacking while preserving card efficiency.
Generated using gpt-5.4-mini · Updated at 2026-08-21 16:40:47 UTC
