Home / Magic: The Gathering / Zendikar Rising / Inscription of Insight
Inscription of Insight
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Inscription of Insight

rare · Sorcery · Zendikar Rising
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Kicker {2}{U}{U}
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Card Details

-/-Power / Toughness
{3}{U}Mana Cost
5Prints

Character Background

Inscription of Insight is a flexible Zendikar Rising sorcery that strongly rewards control and tempo decks, with a kicker mode that turns it into a full toolbox. Ungiven, it can either buy time by bouncing up to two creatures, smooth your draws with scry 2 and draw two, or create a potentially huge Illusion token based on hand size. Kicked, it becomes especially nasty because you can choose multiple modes at once, letting a blue mage stabilize the board while refilling resources or setting up a finisher. In practice, this card fits best in slower blue shells that want modal card advantage and interaction. It pairs well with bounce effects, counterspells, and hand-filling engines that make the Illusion mode lethal; cards that increase maximum hand size or protect a large grip can quietly make the token enormous. Even without knowing the exact inscription’s lore, the spell feels like a Zendikar field note turned weapon: adaptive, scholarly, and perfectly suited to outmaneuvering opponents over a long game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Inscription of Insight is a flexible Zendikar Rising sorcery that strongly rewards control and tempo decks, with a kicker mode that turns it into a full toolbox. Ungiven, it can either buy time by bouncing up to two creatures, smooth your draws with scry 2 and draw two, or create a potentially huge Illusion token based on hand size. Kicked, it becomes especially nasty because you can choose multiple modes at once, letting a blue mage stabilize the board while refilling resources or setting up a finisher. In practice, this card fits best in slower blue shells that want modal card advantage and interaction. It pairs well with bounce effects, counterspells, and hand-filling engines that make the Illusion mode lethal; cards that increase maximum hand size or protect a large grip can quietly make the token enormous. Even without knowing the exact inscription’s lore, the spell feels like a Zendikar field note turned weapon: adaptive, scholarly, and perfectly suited to outmaneuvering opponents over a long game.

Generated using gpt-5.4-mini · Updated at 2026-09-05 14:20:44 UTC

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