Home / Magic: The Gathering / Zendikar Rising / Kargan Intimidator
Kargan Intimidator
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Warrior

Kargan Intimidator

rare · Creature — Human Warrior · Zendikar Rising
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• This creature gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.

Card Details

3/1Power / Toughness
{1}{R}Mana Cost
6Prints

Character Background

Kargan Intimidator is a classic red aggro pressure piece from Zendikar Rising, built to turn combat math into a headache for the opponent. A 3/1 for just two mana already asks for an immediate answer, and the repeatable ability suite makes it more than a simple beater: it can grow itself, force a blocker into the “Coward” label, or hand trample to another Warrior so damage keeps flowing through stalled boards. This best supports an aggressive tempo plan, especially in Warrior-heavy shells that want to curve out and keep attacking every turn. The strongest deckbuilding tip is to pair it with efficient Warriors and token makers so the trample mode has real targets, while also leaning on pump or equipment to offset the fragile 1 toughness. In practice, it shines when you can force awkward blocks and punish any attempt to stabilize, making even small creatures feel dangerous.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

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Character Background

Kargan Intimidator is a classic red aggro pressure piece from Zendikar Rising, built to turn combat math into a headache for the opponent. A 3/1 for just two mana already asks for an immediate answer, and the repeatable ability suite makes it more than a simple beater: it can grow itself, force a blocker into the “Coward” label, or hand trample to another Warrior so damage keeps flowing through stalled boards. This best supports an aggressive tempo plan, especially in Warrior-heavy shells that want to curve out and keep attacking every turn. The strongest deckbuilding tip is to pair it with efficient Warriors and token makers so the trample mode has real targets, while also leaning on pump or equipment to offset the fragile 1 toughness. In practice, it shines when you can force awkward blocks and punish any attempt to stabilize, making even small creatures feel dangerous.

Generated using gpt-5.4-mini · Updated at 2026-09-05 17:20:43 UTC

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