Viewing offers in Near Mint condition
Kargan Intimidator
Oracle Text
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• This creature gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
Card Details
Character Background
Kargan Intimidator is a classic red aggro pressure piece from Zendikar Rising, built to turn combat math into a headache for the opponent. A 3/1 for just two mana already asks for an immediate answer, and the repeatable ability suite makes it more than a simple beater: it can grow itself, force a blocker into the “Coward” label, or hand trample to another Warrior so damage keeps flowing through stalled boards. This best supports an aggressive tempo plan, especially in Warrior-heavy shells that want to curve out and keep attacking every turn. The strongest deckbuilding tip is to pair it with efficient Warriors and token makers so the trample mode has real targets, while also leaning on pump or equipment to offset the fragile 1 toughness. In practice, it shines when you can force awkward blocks and punish any attempt to stabilize, making even small creatures feel dangerous.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Kargan Intimidator
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Kargan Intimidator is a classic red aggro pressure piece from Zendikar Rising, built to turn combat math into a headache for the opponent. A 3/1 for just two mana already asks for an immediate answer, and the repeatable ability suite makes it more than a simple beater: it can grow itself, force a blocker into the “Coward” label, or hand trample to another Warrior so damage keeps flowing through stalled boards. This best supports an aggressive tempo plan, especially in Warrior-heavy shells that want to curve out and keep attacking every turn. The strongest deckbuilding tip is to pair it with efficient Warriors and token makers so the trample mode has real targets, while also leaning on pump or equipment to offset the fragile 1 toughness. In practice, it shines when you can force awkward blocks and punish any attempt to stabilize, making even small creatures feel dangerous.
Generated using gpt-5.4-mini · Updated at 2026-09-05 17:20:43 UTC
