Home / Magic: The Gathering / Zendikar Rising / Shatterskull Charger
Shatterskull Charger
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Giant Warrior

Shatterskull Charger

rare · Creature — Giant Warrior · Zendikar Rising
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

Kicker {2}
Trample, haste
If this creature was kicked, it enters with a +1/+1 counter on it.
At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.

Card Details

4/3Power / Toughness
{1}{R}{R}Mana Cost
1Prints

Character Background

Shatterskull Charger is the kind of battlefield bruiser who charges like a war drum—Giant Warrior muscle with an exit strategy built into its bones. Kicker {2} makes all the difference: when you pay it, the Charger enters with a +1/+1 counter, giving you immediate trample damage and haste to press tempo, often punishing slower starts and forcing opponents to deal with it right away. If you don’t get the counter, it’s only temporary; at the beginning of your end step it bounces to your hand, turning every untapped attack into a short-lived tempo burst rather than a permanent threat. Build it to support aggressive, tempo-oriented game plans—pair it with cards that grant extra counters or make +1/+1 matter, like trample enablers or token makers, and curve it into removal or follow-up threats to avoid “bounce-turn” windows. In matchups where you expect to race, kicker every time you can; in slower games, leverage the return-to-hand to redeploy with better timing.

Generated using gpt-5.4-nano

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

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Character Background

Shatterskull Charger is the kind of battlefield bruiser who charges like a war drum—Giant Warrior muscle with an exit strategy built into its bones. Kicker {2} makes all the difference: when you pay it, the Charger enters with a +1/+1 counter, giving you immediate trample damage and haste to press tempo, often punishing slower starts and forcing opponents to deal with it right away. If you don’t get the counter, it’s only temporary; at the beginning of your end step it bounces to your hand, turning every untapped attack into a short-lived tempo burst rather than a permanent threat. Build it to support aggressive, tempo-oriented game plans—pair it with cards that grant extra counters or make +1/+1 matter, like trample enablers or token makers, and curve it into removal or follow-up threats to avoid “bounce-turn” windows. In matchups where you expect to race, kicker every time you can; in slower games, leverage the return-to-hand to redeploy with better timing.

Generated using gpt-5.4-nano · Updated at 2026-03-28 15:12:52 UTC

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