Home / Pokemon / Genetic Apex / Gloom
Gloom
NM
LP
MP
HP

Viewing offers in Near Mint condition

Two Diamond · Pokemon - Stage1 - Grass

Gloom

Two Diamond · Pokemon - Stage1 - Grass · Genetic Apex
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Drool (40)

Card Details

-/-Power / Toughness
-Mana Cost
27Prints

Character Background

Gloom from Jungle is a classic disruption-focused Stage 1 that fits best into a control or tempo shell, especially in slower Grass decks that want to stretch the game and turn every turn into a tax on the opponent. Poisonpowder is straightforward but effective: poisoning the Defending Pokémon forces gradual damage, pressures retreat decisions, and pairs well with stall elements or spread support. Foul Odor adds a more chaotic angle, dealing 20 while leaving both Active Pokémon Confused, which can buy you extra turns if Gloom survives the self-inflicted downside. Because Gloom is also vulnerable to its own confusion, it rewards deckbuilding around switch effects, healing, or a sturdy evolution line that can reset board state. In Jungle-era play, it works nicely alongside status-heavy Grass builds and cards that capitalize on passive damage, making it a solid midgame irritant rather than a primary finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Gloom from Jungle is a classic disruption-focused Stage 1 that fits best into a control or tempo shell, especially in slower Grass decks that want to stretch the game and turn every turn into a tax on the opponent. Poisonpowder is straightforward but effective: poisoning the Defending Pokémon forces gradual damage, pressures retreat decisions, and pairs well with stall elements or spread support. Foul Odor adds a more chaotic angle, dealing 20 while leaving both Active Pokémon Confused, which can buy you extra turns if Gloom survives the self-inflicted downside. Because Gloom is also vulnerable to its own confusion, it rewards deckbuilding around switch effects, healing, or a sturdy evolution line that can reset board state. In Jungle-era play, it works nicely alongside status-heavy Grass builds and cards that capitalize on passive damage, making it a solid midgame irritant rather than a primary finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-12 00:10:43 UTC

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