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Azurill
NM
LP
MP
HP

Viewing offers in Near Mint condition

One Star · Pokemon - Basic - Colorless

Azurill

One Star · Pokemon - Basic - Colorless · Secluded Springs
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Squishy Healing: Heal 50 damage from 1 of your Benched Pokémon.

Card Details

-/-Power / Toughness
-Mana Cost
6Prints

Character Background

Azurill from Sandstorm is a classic value-minded Basic that rewards patience rather than raw aggression. Its Baby Evolution ability lets you jump straight into Marill from hand, clearing damage counters in the process, which makes Azurill a sturdy opening piece for a tempo deck that wants to develop safely while staying ahead on board. The real selling point, though, is Jump Catch: turning an attack into a guaranteed Trainer search gives you flexible access to key support cards, whether that means a draw engine, healing, switching, or a crucial evolution line. In practice, Azurill works best in decks that can afford a low-damage early turn in exchange for consistency. Pair it with cards that accelerate hand setup so Marill is readily available, and consider running a Trainer suite with high-impact singletons so Jump Catch can find the right tool at the right time.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Azurill from Sandstorm is a classic value-minded Basic that rewards patience rather than raw aggression. Its Baby Evolution ability lets you jump straight into Marill from hand, clearing damage counters in the process, which makes Azurill a sturdy opening piece for a tempo deck that wants to develop safely while staying ahead on board. The real selling point, though, is Jump Catch: turning an attack into a guaranteed Trainer search gives you flexible access to key support cards, whether that means a draw engine, healing, switching, or a crucial evolution line. In practice, Azurill works best in decks that can afford a low-damage early turn in exchange for consistency. Pair it with cards that accelerate hand setup so Marill is readily available, and consider running a Trainer suite with high-impact singletons so Jump Catch can find the right tool at the right time.

Generated using gpt-5.4-mini · Updated at 2026-09-04 12:10:43 UTC

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