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Dark Blastoise
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage2 - Water

Dark Blastoise

Rare · Pokemon - Stage2 - Water · Team Rocket
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Hydrocannon (30+): Does 30 damage plus 20 more damage for each W Energy attached to Dark Blastoise but not used to pay for this attack. You can't add more than 40 damage in this way.
Attack Rocket Tackle (40): Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Dark Blastoise from Team Rocket is a bulky Stage 2 Water attacker that naturally leans into a control-to-tempo game plan, with just enough burst to punish slower setups. Hydrocannon is the cleaner payoff: by banking extra Water Energy beyond the attack cost, it can swing for efficient midrange damage, capped at a respectable boost, making it ideal for steady pressure rather than one-shot gimmicks. Rocket Tackle adds a different angle, trading a little self-damage for a chance at a built-in damage shield, which helps Dark Blastoise stay on board and force awkward attacks from the opponent. In deckbuilding, pair it with strong Energy acceleration or recursion so you can load extra W Energy quickly, and consider protective Trainers or switching tools to offset the self-damage and keep pace. The card shines best in a disciplined Water shell that grinds opponents down while threatening sudden, hard-to-answer attacks.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Dark Blastoise from Team Rocket is a bulky Stage 2 Water attacker that naturally leans into a control-to-tempo game plan, with just enough burst to punish slower setups. Hydrocannon is the cleaner payoff: by banking extra Water Energy beyond the attack cost, it can swing for efficient midrange damage, capped at a respectable boost, making it ideal for steady pressure rather than one-shot gimmicks. Rocket Tackle adds a different angle, trading a little self-damage for a chance at a built-in damage shield, which helps Dark Blastoise stay on board and force awkward attacks from the opponent. In deckbuilding, pair it with strong Energy acceleration or recursion so you can load extra W Energy quickly, and consider protective Trainers or switching tools to offset the self-damage and keep pace. The card shines best in a disciplined Water shell that grinds opponents down while threatening sudden, hard-to-answer attacks.

Generated using gpt-5.4-mini · Updated at 2026-07-29 08:40:46 UTC

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