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Dark Charmeleon
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Fire

Dark Charmeleon

Uncommon · Pokemon - Stage1 - Fire · Team Rocket
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Tail Slap (20)
Attack Fireball (70): Use this attack only if there are any Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage).

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Dark Charmeleon from Team Rocket fits the set’s mischievous, pressure-heavy style: it is a straightforward Stage 1 Fire attacker that rewards an aggressive tempo plan while threatening enough damage to punish slow setups. Tail Slap is modest, but Fireball’s 70 damage gives it real midgame bite, especially in Limited or in a deck that can keep attaching Energy every turn. The catch is the coin flip and the Energy discard on heads, so this card plays best when you treat it as a burst attacker rather than a long-term anchor. Pair it with Energy acceleration or retrieval, such as cards that recycle Fire Energy, to offset the discard and keep pressure on. It also likes evolution lines that can quickly reach the board and capitalize on early prize trades. In practice, Dark Charmeleon is best in an aggro-to-tempo shell: attack early, force awkward responses, and use its efficient damage output to stay ahead before the drawback matters.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Dark Charmeleon from Team Rocket fits the set’s mischievous, pressure-heavy style: it is a straightforward Stage 1 Fire attacker that rewards an aggressive tempo plan while threatening enough damage to punish slow setups. Tail Slap is modest, but Fireball’s 70 damage gives it real midgame bite, especially in Limited or in a deck that can keep attaching Energy every turn. The catch is the coin flip and the Energy discard on heads, so this card plays best when you treat it as a burst attacker rather than a long-term anchor. Pair it with Energy acceleration or retrieval, such as cards that recycle Fire Energy, to offset the discard and keep pressure on. It also likes evolution lines that can quickly reach the board and capitalize on early prize trades. In practice, Dark Charmeleon is best in an aggro-to-tempo shell: attack early, force awkward responses, and use its efficient damage output to stay ahead before the drawback matters.

Generated using gpt-5.4-mini · Updated at 2026-07-29 09:10:43 UTC

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