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Dark Gloom
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Grass

Dark Gloom

Uncommon · Pokemon - Stage1 - Grass · Team Rocket
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Pollen Stench: Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokémon is now Confused; if tails, your Active Pokémon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed.
Attack Poisonpowder (10): The Defending Pokémon is now Poisoned.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Dark Gloom from Team Rocket is a classic nuisance piece that leans hard into control and tempo disruption rather than raw damage. Its Pollen Stench ability can swing a game by forcing a coin flip each turn: heads spreads confusion to the opponent’s Active Pokémon, while tails can backfire and confuse your own Active, so it rewards careful timing and board states where you can absorb the risk. The attack Poisonpowder keeps the pressure on by adding poison for a modest cost, making Dark Gloom especially annoying in slower games where incremental damage matters. It fits best in decks that can pivot out of status conditions or avoid bad tails results, such as lists with switching cards, status healers, or benched attackers ready to replace a confused Active. Pairing it with other poison or confusion sources can lock opponents into awkward retreat turns and give you the tempo edge needed to take prizes efficiently.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Dark Gloom from Team Rocket is a classic nuisance piece that leans hard into control and tempo disruption rather than raw damage. Its Pollen Stench ability can swing a game by forcing a coin flip each turn: heads spreads confusion to the opponent’s Active Pokémon, while tails can backfire and confuse your own Active, so it rewards careful timing and board states where you can absorb the risk. The attack Poisonpowder keeps the pressure on by adding poison for a modest cost, making Dark Gloom especially annoying in slower games where incremental damage matters. It fits best in decks that can pivot out of status conditions or avoid bad tails results, such as lists with switching cards, status healers, or benched attackers ready to replace a confused Active. Pairing it with other poison or confusion sources can lock opponents into awkward retreat turns and give you the tempo edge needed to take prizes efficiently.

Generated using gpt-5.4-mini · Updated at 2026-07-29 09:40:44 UTC

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