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Dark Machoke
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Fighting

Dark Machoke

Uncommon · Pokemon - Stage1 - Fighting · Team Rocket
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Drag Off (20): Before doing damage, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon. Do the damage to the new Defending Pokémon. This attack can't be used if your opponent has no Benched Pokémon.
Attack Knock Back (30): If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Dark Machoke from Team Rocket feels like a bully in the classic Rocket mold: not elegant, but relentlessly disruptive. Its best home is a tempo-control Fighting deck that wants to break the opponent’s board setup while keeping pressure on the Active slot. Drag Off is the standout, since it lets you choose the Benched Pokémon before damage, making it excellent for pulling up fragile Basics, utility support Pokémon, or anything you want to finish off before it evolves. Knock Back is less precise, but still valuable because it forces a switch after damage, potentially dragging something useful into harm’s way while denying the opponent a clean setup. Pair it with effects that limit switching or capitalize on forced Bench exposure, and use Fighting acceleration or strong, cheap attackers to keep the pressure constant. In play, Dark Machoke rewards timing: hit when the opponent’s Bench is full and their setup pieces are vulnerable.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Dark Machoke from Team Rocket feels like a bully in the classic Rocket mold: not elegant, but relentlessly disruptive. Its best home is a tempo-control Fighting deck that wants to break the opponent’s board setup while keeping pressure on the Active slot. Drag Off is the standout, since it lets you choose the Benched Pokémon before damage, making it excellent for pulling up fragile Basics, utility support Pokémon, or anything you want to finish off before it evolves. Knock Back is less precise, but still valuable because it forces a switch after damage, potentially dragging something useful into harm’s way while denying the opponent a clean setup. Pair it with effects that limit switching or capitalize on forced Bench exposure, and use Fighting acceleration or strong, cheap attackers to keep the pressure constant. In play, Dark Machoke rewards timing: hit when the opponent’s Bench is full and their setup pieces are vulnerable.

Generated using gpt-5.4-mini · Updated at 2026-07-29 06:40:43 UTC

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