Home / Pokemon / Wizards Black Star Promos / Flying Pikachu
Flying Pikachu
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Lightning

Flying Pikachu

Common · Pokemon - Basic - Lightning · Wizards Black Star Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Thundershock (10): Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack Fly (30): Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu; if tails, this attack does nothing (not even damage).

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Flying Pikachu from Wizards Black Star Promos is a wonderfully annoying early-game Lightning Basic that leans into tempo and light control rather than raw damage. On the lore side, the card sells the fantasy of Pikachu taking to the air—small, evasive, and hard to pin down—while the mechanics echo that nimbleness. Thundershock’s coin-flip Paralysis can steal a turn, buying time to set up bigger attackers or to keep pressure on a fragile opposing opener. Fly is the real reason to play it: even though it is inconsistent, a successful flip can blank a key attack and force your opponent to waste resources. It fits best in a disruption shell with energy acceleration or retreat support, and it pairs nicely with cards that exploit Paralysis or stall, such as Gust effects to trap damaged targets while the opponent is slowed.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Flying Pikachu from Wizards Black Star Promos is a wonderfully annoying early-game Lightning Basic that leans into tempo and light control rather than raw damage. On the lore side, the card sells the fantasy of Pikachu taking to the air—small, evasive, and hard to pin down—while the mechanics echo that nimbleness. Thundershock’s coin-flip Paralysis can steal a turn, buying time to set up bigger attackers or to keep pressure on a fragile opposing opener. Fly is the real reason to play it: even though it is inconsistent, a successful flip can blank a key attack and force your opponent to waste resources. It fits best in a disruption shell with energy acceleration or retreat support, and it pairs nicely with cards that exploit Paralysis or stall, such as Gust effects to trap damaged targets while the opponent is slowed.

Generated using gpt-5.4-mini · Updated at 2026-07-29 10:40:44 UTC

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