Ability Vine Pull: Once during your turn when Dark Ivysaur retreats, choose 1 of your opponent’s Benched Pokémon and switch it with his or her Active Pokémon.
Attack Fury Strikes: Your opponent puts 3 markers onto his or her Pokémon (divided as he or she chooses). (More than 1 marker can be put on the same Pokémon.) Then, this attack does 10 damage to each Pokémon for each marker on it. Don’t apply Weakness and Resistance. Remove the markers at the end of the turn.
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Dark Ivysaur
Oracle Text
Ability Vine Pull: Once during your turn when Dark Ivysaur retreats, choose 1 of your opponent’s Benched Pokémon and switch it with his or her Active Pokémon.
Attack Fury Strikes: Your opponent puts 3 markers onto his or her Pokémon (divided as he or she chooses). (More than 1 marker can be put on the same Pokémon.) Then, this attack does 10 damage to each Pokémon for each marker on it. Don’t apply Weakness and Resistance. Remove the markers at the end of the turn.
Card Details
Character Background
Dark Ivysaur feels like a disruptive tempo-control Stage 1, turning a simple retreat into a punishment tool with Vine Pull. By forcing one of the opponent’s Benched Pokémon into the Active Spot, it can strand fragile attackers, break up carefully built setups, or drag out targets that were meant to stay safe. That makes it especially strong in decks that can retreat cheaply or repeatedly pivot, such as lists built around free-retreat basics, Switch effects, or energy acceleration that keeps mobility high. Fury Strikes adds a messy board-wide pressure plan: placing markers before spreading damage means you can soften multiple Pokémon at once, and the “divided as he or she chooses” wording still lets you pressure wide boards, especially against evolution lines or damage-sensitive support Pokémon. Pair it with additional switch effects, spread enablers, and cleanup attackers so the opponent is constantly forced into awkward positions while your board stays flexible and ahead on tempo.
Generated using gpt-5.4-mini
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Character Background
Dark Ivysaur feels like a disruptive tempo-control Stage 1, turning a simple retreat into a punishment tool with Vine Pull. By forcing one of the opponent’s Benched Pokémon into the Active Spot, it can strand fragile attackers, break up carefully built setups, or drag out targets that were meant to stay safe. That makes it especially strong in decks that can retreat cheaply or repeatedly pivot, such as lists built around free-retreat basics, Switch effects, or energy acceleration that keeps mobility high. Fury Strikes adds a messy board-wide pressure plan: placing markers before spreading damage means you can soften multiple Pokémon at once, and the “divided as he or she chooses” wording still lets you pressure wide boards, especially against evolution lines or damage-sensitive support Pokémon. Pair it with additional switch effects, spread enablers, and cleanup attackers so the opponent is constantly forced into awkward positions while your board stays flexible and ahead on tempo.
Generated using gpt-5.4-mini · Updated at 2026-08-21 14:10:48 UTC
