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Maractus
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Basic - Grass

Maractus

Uncommon · Pokemon - Basic - Grass · Dragons Exalted
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Stun Needle (20): Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack Reinforced Needle (40): If this Pokémon has a Pokémon Tool card attached to it, this attack does 40 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
15Prints

Character Background

Maractus is a straightforward Grass Basic that plays best as a low-investment tempo or value piece rather than a true finisher, leaning on efficiency and resilience. Mega Drain is the safer attack, turning a modest 20 damage into 20 self-heal, which helps Maractus stick around against chip damage and forces the opponent to spend extra resources removing it. Pin Missile offers a high-variance burst option: four coin flips can swing from underwhelming to surprisingly lethal, so it rewards decks that can afford to press early pressure and accept some volatility. In Black & White-era Grass builds, Maractus fits well beside energy acceleration and healing support—think cards that help it keep attacking or recover after surviving a hit. It can also function as an awkward prize-taxing opener, especially if paired with disruption that buys turns while Maractus chips away and sustains itself.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Maractus is a straightforward Grass Basic that plays best as a low-investment tempo or value piece rather than a true finisher, leaning on efficiency and resilience. Mega Drain is the safer attack, turning a modest 20 damage into 20 self-heal, which helps Maractus stick around against chip damage and forces the opponent to spend extra resources removing it. Pin Missile offers a high-variance burst option: four coin flips can swing from underwhelming to surprisingly lethal, so it rewards decks that can afford to press early pressure and accept some volatility. In Black & White-era Grass builds, Maractus fits well beside energy acceleration and healing support—think cards that help it keep attacking or recover after surviving a hit. It can also function as an awkward prize-taxing opener, especially if paired with disruption that buys turns while Maractus chips away and sustains itself.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:40:47 UTC

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