Ability Healing Breath: Once during your turn (before your attack), when you put Garchomp C LV.X from your hand onto your Active Garchomp C, you may remove all damage counters from each of your Pokémon SP.
Attack Dragon Rush: Discard 2 Energy attached to Garchomp C. Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Garchomp C can't use Dragon Rush during your next turn.
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Garchomp C LV.X
Oracle Text
Ability Healing Breath: Once during your turn (before your attack), when you put Garchomp C LV.X from your hand onto your Active Garchomp C, you may remove all damage counters from each of your Pokémon SP.
Attack Dragon Rush: Discard 2 Energy attached to Garchomp C. Choose 1 of your opponent's Pokémon. This attack does 80 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Garchomp C can't use Dragon Rush during your next turn.
Card Details
Character Background
Garchomp C LV.X fits a sharp tempo-and-burst game plan, rewarding you for turning a single promoted attacker into a swingy finisher while resetting your board at the same time. Healing Breath is the real strategic centerpiece: dropping it onto your Active Garchomp C can erase all damage counters from every Pokémon SP you control, effectively undoing chip damage and making trades against spread or attrition decks much harder. That makes it especially strong in SP-heavy builds that flood the board with efficient Basics and rely on momentum rather than pure tanking. Dragon Rush then converts that stabilized position into pressure, sniping any target for 80 damage and bypassing Bench Weakness/Resistance concerns, which is excellent for picking off support Pokémon or setting up easy KOs later. Deckbuilding-wise, pair it with Energy acceleration and switching tools so you can keep attacking after the discard cost, and lean into multiple SP attackers to maximize the healing trigger.
Generated using gpt-5.4-mini
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Character Background
Garchomp C LV.X fits a sharp tempo-and-burst game plan, rewarding you for turning a single promoted attacker into a swingy finisher while resetting your board at the same time. Healing Breath is the real strategic centerpiece: dropping it onto your Active Garchomp C can erase all damage counters from every Pokémon SP you control, effectively undoing chip damage and making trades against spread or attrition decks much harder. That makes it especially strong in SP-heavy builds that flood the board with efficient Basics and rely on momentum rather than pure tanking. Dragon Rush then converts that stabilized position into pressure, sniping any target for 80 damage and bypassing Bench Weakness/Resistance concerns, which is excellent for picking off support Pokémon or setting up easy KOs later. Deckbuilding-wise, pair it with Energy acceleration and switching tools so you can keep attacking after the discard cost, and lean into multiple SP attackers to maximize the healing trigger.
Generated using gpt-5.4-mini · Updated at 2026-08-08 14:40:44 UTC
