Home / Pokemon / Call of Legends / Mime Jr.
Mime Jr.
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Basic - Psychic

Mime Jr.

Uncommon · Pokemon - Basic - Psychic · Call of Legends
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Sweet Sleeping Face: As long as Mime Jr. is Asleep, prevent all damage done to Mime Jr. by attacks.
Attack Sleepy Lost: Put the top card of your opponent's deck in the Lost Zone. Mime Jr. is now Asleep.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Mime Jr. in Call of Legends is a quirky little control piece that turns sleep into a defensive shield and a soft disruptive engine. Sweet Sleeping Face is the real draw: while Mime Jr. is Asleep, it blanks all attack damage, so the card can sit awkwardly on the field and absorb pressure rather than trade. Sleepy Lost pushes that plan further by milling the opponent’s top card into the Lost Zone before putting Mime Jr. to sleep, which makes it ideal for slow tempo or attrition strategies that want to steal turns, delay attacks, and chip away at deck resources. It fits best in a control shell that can repeatedly switch Mime Jr. active, heal it, or otherwise keep it protected while it sleeps. Cards that manipulate Status Conditions or force the opponent to stay active can help maximize its annoyance factor, and pairing it with disruption that punishes thin decks makes the Lost Zone effect more meaningful over time.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Mime Jr. in Call of Legends is a quirky little control piece that turns sleep into a defensive shield and a soft disruptive engine. Sweet Sleeping Face is the real draw: while Mime Jr. is Asleep, it blanks all attack damage, so the card can sit awkwardly on the field and absorb pressure rather than trade. Sleepy Lost pushes that plan further by milling the opponent’s top card into the Lost Zone before putting Mime Jr. to sleep, which makes it ideal for slow tempo or attrition strategies that want to steal turns, delay attacks, and chip away at deck resources. It fits best in a control shell that can repeatedly switch Mime Jr. active, heal it, or otherwise keep it protected while it sleeps. Cards that manipulate Status Conditions or force the opponent to stay active can help maximize its annoyance factor, and pairing it with disruption that punishes thin decks makes the Lost Zone effect more meaningful over time.

Generated using gpt-5.4-mini · Updated at 2026-08-12 13:10:43 UTC

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