Viewing offers in Near Mint condition
Mime Jr.
Oracle Text
Ability Sweet Sleeping Face: As long as Mime Jr. is Asleep, prevent all damage done to Mime Jr. by attacks.
Attack Sleepy Lost: Put the top card of your opponent's deck in the Lost Zone. Mime Jr. is now Asleep.
Card Details
Character Background
Mime Jr. in Call of Legends is a quirky little control piece that turns sleep into a defensive shield and a soft disruptive engine. Sweet Sleeping Face is the real draw: while Mime Jr. is Asleep, it blanks all attack damage, so the card can sit awkwardly on the field and absorb pressure rather than trade. Sleepy Lost pushes that plan further by milling the opponent’s top card into the Lost Zone before putting Mime Jr. to sleep, which makes it ideal for slow tempo or attrition strategies that want to steal turns, delay attacks, and chip away at deck resources. It fits best in a control shell that can repeatedly switch Mime Jr. active, heal it, or otherwise keep it protected while it sleeps. Cards that manipulate Status Conditions or force the opponent to stay active can help maximize its annoyance factor, and pairing it with disruption that punishes thin decks makes the Lost Zone effect more meaningful over time.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Mime Jr.
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Mime Jr. in Call of Legends is a quirky little control piece that turns sleep into a defensive shield and a soft disruptive engine. Sweet Sleeping Face is the real draw: while Mime Jr. is Asleep, it blanks all attack damage, so the card can sit awkwardly on the field and absorb pressure rather than trade. Sleepy Lost pushes that plan further by milling the opponent’s top card into the Lost Zone before putting Mime Jr. to sleep, which makes it ideal for slow tempo or attrition strategies that want to steal turns, delay attacks, and chip away at deck resources. It fits best in a control shell that can repeatedly switch Mime Jr. active, heal it, or otherwise keep it protected while it sleeps. Cards that manipulate Status Conditions or force the opponent to stay active can help maximize its annoyance factor, and pairing it with disruption that punishes thin decks makes the Lost Zone effect more meaningful over time.
Generated using gpt-5.4-mini · Updated at 2026-08-12 13:10:43 UTC
