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Seviper
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Basic - Psychic

Seviper

Uncommon · Pokemon - Basic - Psychic · Call of Legends
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Poison Buildup: Seviper is now Poisoned.
Attack Poison Effect (20+): If Seviper is Poisoned, this attack does 20 damage plus 60 more damage and remove the Special Condition Poisoned from Seviper.

Card Details

-/-Power / Toughness
-Mana Cost
16Prints

Character Background

Seviper in Sandstorm reads like a clean, ruthless tempo card: a Basic Grass attacker that wins by making every exchange awkward for the opponent. Deadly Poison is the reliable opener, turning a modest 10 damage into a lingering tax that can force retreat, switch effects, or healing cards. Extra Poison is the real pressure point, because against Pokémon-ex it adds Sleep on top of Poison for just 20 damage, creating a nasty control swing that can steal turns and slow down big ex-based decks. The discard-optional Grass Energy cost on Deadly Poison also matters for deckbuilding, since it rewards lists that can recycle Energy or don’t mind trading it off, such as builds with Energy retrieval and acceleration. Seviper fits best in a disruption-heavy control or attrition shell, where its job is not to race damage but to make every turn more expensive for the opponent while your board develops safely.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Seviper in Sandstorm reads like a clean, ruthless tempo card: a Basic Grass attacker that wins by making every exchange awkward for the opponent. Deadly Poison is the reliable opener, turning a modest 10 damage into a lingering tax that can force retreat, switch effects, or healing cards. Extra Poison is the real pressure point, because against Pokémon-ex it adds Sleep on top of Poison for just 20 damage, creating a nasty control swing that can steal turns and slow down big ex-based decks. The discard-optional Grass Energy cost on Deadly Poison also matters for deckbuilding, since it rewards lists that can recycle Energy or don’t mind trading it off, such as builds with Energy retrieval and acceleration. Seviper fits best in a disruption-heavy control or attrition shell, where its job is not to race damage but to make every turn more expensive for the opponent while your board develops safely.

Generated using gpt-5.4-mini · Updated at 2026-08-08 18:10:43 UTC

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