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Mime Jr.
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Psychic

Mime Jr.

Common · Pokemon - Basic - Psychic · Diamond & Pearl
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Baby Evolution: Once during your turn (before your attack), you may put Mr. Mime from your hand onto Mime Jr. (this counts as evolving Mime Jr.) and remove all damage counters from Mime Jr.
Attack Mime: Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Mime Jr. is a charming little Psychic Basic that plays like a setup piece with surprising utility, best suited to control or value-oriented decks that can afford a slower opening. Its Baby Evolution ability is the real prize: turning Mime Jr. into Mr. Mime from hand while healing off all damage counters creates a clean tempo swing, letting you preserve board presence and threaten a sturdier follow-up without spending extra resources. The attack, Mime, is a quirky hand-equalizer that can refill you to match an opponent who is hoarding cards, so it pairs well with disruption effects that keep enemy hands full while you maintain pressure. In deckbuilding, look for ways to search Mr. Mime consistently and to manipulate hand sizes, since the attack scales best when the opponent is sitting on several cards. Overall, Mime Jr. rewards patient sequencing and fits best in a control shell that values flexibility over raw damage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Mime Jr. is a charming little Psychic Basic that plays like a setup piece with surprising utility, best suited to control or value-oriented decks that can afford a slower opening. Its Baby Evolution ability is the real prize: turning Mime Jr. into Mr. Mime from hand while healing off all damage counters creates a clean tempo swing, letting you preserve board presence and threaten a sturdier follow-up without spending extra resources. The attack, Mime, is a quirky hand-equalizer that can refill you to match an opponent who is hoarding cards, so it pairs well with disruption effects that keep enemy hands full while you maintain pressure. In deckbuilding, look for ways to search Mr. Mime consistently and to manipulate hand sizes, since the attack scales best when the opponent is sitting on several cards. Overall, Mime Jr. rewards patient sequencing and fits best in a control shell that values flexibility over raw damage.

Generated using gpt-5.4-mini · Updated at 2026-08-08 19:40:45 UTC

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