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Charizard
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LP
MP
HP

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Rare Holo · Pokemon - Stage2 - Fire

Charizard

Rare Holo · Pokemon - Stage2 - Fire · Secret Wonders
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Fury Blaze: If your opponent has 3 or less Prize cards left, each of Charizard's attacks does 50 more damage to the Active Pokémon (before applying Weakness and Resistance).
Attack Blast Burn (120): Flip a coin. If heads, discard 2 Energy cards attached to Charizard. If tails, discard 4 Energy cards attached to Charizard. (If you can't, this attack does nothing.)

Card Details

-/-Power / Toughness
-Mana Cost
31Prints

Character Background

Charizard from Base Set is the classic late-game finisher that rewards a combo-to-tempo transition: once evolved, Energy Burn lets you turn any attached Energy into Fire for the turn, making off-type acceleration surprisingly flexible and smoothing awkward draws. That means the best plan is usually to build around explosive aggression, using Charizard as your primary attacker rather than a secondary threat. Fire Spin’s 100 damage is enormous for the era, but the two-Energy discard makes Energy recursion or heavy acceleration especially valuable; pairing Charizard with cards that help reattach Energy, or with decks that can load it quickly, keeps the pressure high. A practical deckbuilding tip is to include multiple Basic Fire attackers and plentiful Energy search so you can evolve consistently without stalling. Lore-wise, Charizard feels exactly like this card plays: a huge, unstoppable predator that only becomes more terrifying once it gets airborne and fed, but it still demands careful setup before it can dominate the field.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Charizard from Base Set is the classic late-game finisher that rewards a combo-to-tempo transition: once evolved, Energy Burn lets you turn any attached Energy into Fire for the turn, making off-type acceleration surprisingly flexible and smoothing awkward draws. That means the best plan is usually to build around explosive aggression, using Charizard as your primary attacker rather than a secondary threat. Fire Spin’s 100 damage is enormous for the era, but the two-Energy discard makes Energy recursion or heavy acceleration especially valuable; pairing Charizard with cards that help reattach Energy, or with decks that can load it quickly, keeps the pressure high. A practical deckbuilding tip is to include multiple Basic Fire attackers and plentiful Energy search so you can evolve consistently without stalling. Lore-wise, Charizard feels exactly like this card plays: a huge, unstoppable predator that only becomes more terrifying once it gets airborne and fed, but it still demands careful setup before it can dominate the field.

Generated using gpt-5.4-mini · Updated at 2026-08-12 06:11:11 UTC

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