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Venusaur
NM
LP
MP
HP

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Rare Holo · Pokemon - Stage2 - Grass

Venusaur

Rare Holo · Pokemon - Stage2 - Grass · Secret Wonders
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Miracle Aroma: Once during your turn (before your attack), you may flip a coin. If heads, choose either Asleep, Burned, or Poisoned. The Defending Pokémon is now affected by that Special Condition. This power can't be used if Venusaur is affected by a Special Condition.
Attack Giant Bloom (60): Flip a coin. If heads, remove 4 damage counters from Venusaur.

Card Details

-/-Power / Toughness
-Mana Cost
20Prints

Character Background

Venusaur in Base Set is a classic value engine that rewards control and long-game tempo more than raw aggression. Energy Trans turns every Grass Energy into flexible board resource, letting you patch up a new attacker, accelerate a heavy retreat pivot, or shift Energy onto the Pokémon that can actually threaten a KO next turn. Because the Ability can be used repeatedly before attacking, it pairs especially well with decks built around a single late-game finisher and sturdy early setup Pokémon, such as lines that can absorb hits while Venusaur quietly builds momentum. The key deckbuilding tip is to protect Venusaur from status and keep spare Grass Energy in play, since the power shuts off while it is Asleep, Confused, or Paralyzed. Solarbeam’s 60 damage is respectable but not explosive, so Venusaur wins by outmaneuvering the opponent, smoothing Energy distribution, and turning every attachment into a future advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Venusaur in Base Set is a classic value engine that rewards control and long-game tempo more than raw aggression. Energy Trans turns every Grass Energy into flexible board resource, letting you patch up a new attacker, accelerate a heavy retreat pivot, or shift Energy onto the Pokémon that can actually threaten a KO next turn. Because the Ability can be used repeatedly before attacking, it pairs especially well with decks built around a single late-game finisher and sturdy early setup Pokémon, such as lines that can absorb hits while Venusaur quietly builds momentum. The key deckbuilding tip is to protect Venusaur from status and keep spare Grass Energy in play, since the power shuts off while it is Asleep, Confused, or Paralyzed. Solarbeam’s 60 damage is respectable but not explosive, so Venusaur wins by outmaneuvering the opponent, smoothing Energy distribution, and turning every attachment into a future advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-10 16:40:42 UTC

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