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Armaldo
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage2 - Fighting

Armaldo

Rare · Pokemon - Stage2 - Fighting · Legends Awakened
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Fossil Armor: If Armaldo would be damaged by an attack, prevent that attack's damage done to Armaldo if that damage is 60 or less.
Attack Crush Claw (60): During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 40 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
6Prints

Character Background

Armaldo from Sandstorm is a classic disruptive Stage 2 that rewards a control-minded, tempo-oriented Fighting deck. Primal Veil is the real prize: while Armaldo sits Active, both players are shut off from Supporters, which can cripple search, disruption, and recovery for slower decks while you press a lead. That makes Armaldo strongest when you can evolve quickly and keep constant pressure on the opponent’s hand and board before they stabilize. Blade Arms for 60 is respectable on its own, especially in an era where denying Supporters can create multiple turns of advantage, so the ideal plan is to lock the game, then convert that lock into efficient KOs. Pair it with cards that provide draw and setup without relying on Supporters, and consider switching or retreat support so Armaldo can stay Active when the lock matters. Boosting Fighting Energy access and evolution consistency will make the deck far more reliable.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Armaldo from Sandstorm is a classic disruptive Stage 2 that rewards a control-minded, tempo-oriented Fighting deck. Primal Veil is the real prize: while Armaldo sits Active, both players are shut off from Supporters, which can cripple search, disruption, and recovery for slower decks while you press a lead. That makes Armaldo strongest when you can evolve quickly and keep constant pressure on the opponent’s hand and board before they stabilize. Blade Arms for 60 is respectable on its own, especially in an era where denying Supporters can create multiple turns of advantage, so the ideal plan is to lock the game, then convert that lock into efficient KOs. Pair it with cards that provide draw and setup without relying on Supporters, and consider switching or retreat support so Armaldo can stay Active when the lock matters. Boosting Fighting Energy access and evolution consistency will make the deck far more reliable.

Generated using gpt-5.4-mini · Updated at 2026-08-12 13:10:44 UTC

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