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Conductive Quarry
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Conductive Quarry

Uncommon · Trainer · Stormfront
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Once during each player's turn, the player may flip a coin. If heads, that player searches his or her discard pile for a Lightning or Metal Energy card, shows it to the opponent, and puts it into his or her hand.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Conductive Quarry is a classic value Stadium for decks that want to recycle key Energy without spending extra cards from hand, and it fits best in slower tempo or midrange strategies that can afford to grind advantage over multiple turns. Its effect rewards both players, but you can build around it more effectively by leaning into Lightning and Metal attackers that naturally benefit from repeated Energy access, especially in lists that discard Energy as part of attack costs or setup. Because each player gets a coin flip once per turn, you should plan for variance rather than rely on it as your only recovery tool; pair it with other recovery effects so the Quarry becomes a bonus engine instead of a crutch. Decks that run Energy acceleration, discard outlets, or hybrid Lightning/Metal builds gain the most, since the Stadium quietly turns the discard pile into a second hand and helps maintain pressure after trades.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Conductive Quarry is a classic value Stadium for decks that want to recycle key Energy without spending extra cards from hand, and it fits best in slower tempo or midrange strategies that can afford to grind advantage over multiple turns. Its effect rewards both players, but you can build around it more effectively by leaning into Lightning and Metal attackers that naturally benefit from repeated Energy access, especially in lists that discard Energy as part of attack costs or setup. Because each player gets a coin flip once per turn, you should plan for variance rather than rely on it as your only recovery tool; pair it with other recovery effects so the Quarry becomes a bonus engine instead of a crutch. Decks that run Energy acceleration, discard outlets, or hybrid Lightning/Metal builds gain the most, since the Stadium quietly turns the discard pile into a second hand and helps maintain pressure after trades.

Generated using gpt-5.4-mini · Updated at 2026-08-21 12:10:43 UTC

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