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Probopass G
Oracle Text
Attack Nose Unit: This attack does 20 damage to each of your opponent's Pokémon that has any Poké-Bodies. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Loud Snort (70): Probopass 's Retreat Cost is 0 until the end of your next turn.
Card Details
Character Background
Probopass G fits best into a control-oriented game plan, using awkward board pressure rather than straightforward knockout power. Nose Unit is the key attack: 20 damage to each opposing Pokémon with a Poké-Body can quietly punish decks built around passive abilities, especially when several targets are sitting on the Bench, since Weakness and Resistance are ignored there. That makes it a strong tempo tool against ability-heavy setups, even if the numbers are modest. Loud Snort is the sturdier option, dealing 70 and, more importantly, setting Probopass’s Retreat Cost to 0 until your next turn, which lets it pivot freely after attacking or serve as a temporary wall. In deckbuilding, pair it with effects that force switching or keep pressure on the opponent’s Bench, and consider gust-style cards to drag vulnerable Poké-Body users active. Thematically, it feels like a slow, immovable sentinel—more about obstructing lanes than racing ahead.
Generated using gpt-5.4-mini
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Character Background
Probopass G fits best into a control-oriented game plan, using awkward board pressure rather than straightforward knockout power. Nose Unit is the key attack: 20 damage to each opposing Pokémon with a Poké-Body can quietly punish decks built around passive abilities, especially when several targets are sitting on the Bench, since Weakness and Resistance are ignored there. That makes it a strong tempo tool against ability-heavy setups, even if the numbers are modest. Loud Snort is the sturdier option, dealing 70 and, more importantly, setting Probopass’s Retreat Cost to 0 until your next turn, which lets it pivot freely after attacking or serve as a temporary wall. In deckbuilding, pair it with effects that force switching or keep pressure on the opponent’s Bench, and consider gust-style cards to drag vulnerable Poké-Body users active. Thematically, it feels like a slow, immovable sentinel—more about obstructing lanes than racing ahead.
Generated using gpt-5.4-mini · Updated at 2026-08-03 15:10:45 UTC
