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Illumise
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Basic - Grass

Illumise

Uncommon · Pokemon - Basic - Grass · Delta Species
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Beacon Protection: As long as you have Volbeat in play, prevent all effects, including damage, done to Illumise by attacks from your opponent's Pokémon that has Dark in its name.
Attack Call for Family: Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.
Attack Strange Rasping (20): If the Defending Pokémon is an Evolved Pokémon, the Defending Pokémon is now Confused.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Illumise in Delta Species reads like a support piece built for value and tempo, not raw damage. Beacon Protection gives it a narrow but potent defensive role: if Volbeat is on your side, Dark Pokémon can’t damage or otherwise affect Illumise with attacks, turning a paired bench into a small anti-Dark fortress. That makes it especially appealing in metagames where Dark attackers are common, since it can sit safely while you set up. Call for Family is the real engine, fetching any Basic Pokémon to the Bench and smoothing out early turns for combo or midrange decks that want to assemble evolving lines quickly. Strange Rasping is modest at 20 damage, but the bonus Confusion can punish evolved targets and create awkward turns for the opponent. A strong deckbuilding tip is to treat Illumise as a setup pivot: run enough Basics to maximize Call for Family, and pair it with Volbeat consistently so Beacon Protection stays online when you need it most.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Illumise in Delta Species reads like a support piece built for value and tempo, not raw damage. Beacon Protection gives it a narrow but potent defensive role: if Volbeat is on your side, Dark Pokémon can’t damage or otherwise affect Illumise with attacks, turning a paired bench into a small anti-Dark fortress. That makes it especially appealing in metagames where Dark attackers are common, since it can sit safely while you set up. Call for Family is the real engine, fetching any Basic Pokémon to the Bench and smoothing out early turns for combo or midrange decks that want to assemble evolving lines quickly. Strange Rasping is modest at 20 damage, but the bonus Confusion can punish evolved targets and create awkward turns for the opponent. A strong deckbuilding tip is to treat Illumise as a setup pivot: run enough Basics to maximize Call for Family, and pair it with Volbeat consistently so Beacon Protection stays online when you need it most.

Generated using gpt-5.4-mini · Updated at 2026-08-10 18:10:47 UTC

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