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Cursed Stone
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Cursed Stone

Uncommon · Trainer · Legend Maker
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. At any time between turns, each player puts 1 damage counter on his or her Pokémon that has a Poké-Power.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Cursed Stone is a classic control-leaning Stadium from Legend Maker that rewards you for slowing the game down and punishing power-heavy boards. Its effect quietly pressures both players, placing damage counters on any Pokémon with a Poké-Power between turns, so it is especially strong against decks that rely on repeated abilities and evolving support lines. The best home for it is a tempo or disruption deck that wants to force awkward trades while its own attackers stay mostly outside the effect. It pairs well with strategies that either avoid Poké-Powers entirely or can heal and reposition damage efficiently, and it becomes even nastier when combined with spread damage or chip-based finishers. Because it is a Stadium, timing matters: drop it when the opponent has already committed multiple ability-reliant Pokémon, and be ready to replace it only when the passive damage has already done real work.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Cursed Stone is a classic control-leaning Stadium from Legend Maker that rewards you for slowing the game down and punishing power-heavy boards. Its effect quietly pressures both players, placing damage counters on any Pokémon with a Poké-Power between turns, so it is especially strong against decks that rely on repeated abilities and evolving support lines. The best home for it is a tempo or disruption deck that wants to force awkward trades while its own attackers stay mostly outside the effect. It pairs well with strategies that either avoid Poké-Powers entirely or can heal and reposition damage efficiently, and it becomes even nastier when combined with spread damage or chip-based finishers. Because it is a Stadium, timing matters: drop it when the opponent has already committed multiple ability-reliant Pokémon, and be ready to replace it only when the passive damage has already done real work.

Generated using gpt-5.4-mini · Updated at 2026-08-21 14:10:48 UTC

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