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Pinsir
Oracle Text
Ability Shining Horn: As long as Pinsir is the only Pokémon you have in play, your opponent's Basic Pokémon can't attack.
Attack Cry for Help: Search your deck for a Grass Pokémon (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Attack Overhead Toss (30): Does 20 damage to 1 of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Card Details
Character Background
Pinsir from Jungle is a straightforward, aggressive Basic Grass Pokémon that fits best into a tempo or bruiser-style game plan: it wants to come down early, pressure the opponent, and force awkward exchanges before bigger threats stabilize the board. Irongrip is the key reason to include it, since 20 damage plus a coin-flip chance to Paralyze can steal turns and create openings for repeated attacks or a retreat lock if you’re already ahead. Guillotine’s 50 damage gives Pinsir real midgame bite, letting it threaten many basics and weakened evolutions without needing elaborate setup. In deckbuilding, it pairs well with Grass acceleration and status-support cards that help preserve momentum, while switching effects or gust-style effects can capitalize on Paralysis by dragging up vulnerable targets. Because it is only a Basic, Pinsir rewards lists that want immediate pressure over long combo turns, especially if you value disruption alongside steady damage.
Generated using gpt-5.4-mini
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Character Background
Pinsir from Jungle is a straightforward, aggressive Basic Grass Pokémon that fits best into a tempo or bruiser-style game plan: it wants to come down early, pressure the opponent, and force awkward exchanges before bigger threats stabilize the board. Irongrip is the key reason to include it, since 20 damage plus a coin-flip chance to Paralyze can steal turns and create openings for repeated attacks or a retreat lock if you’re already ahead. Guillotine’s 50 damage gives Pinsir real midgame bite, letting it threaten many basics and weakened evolutions without needing elaborate setup. In deckbuilding, it pairs well with Grass acceleration and status-support cards that help preserve momentum, while switching effects or gust-style effects can capitalize on Paralysis by dragging up vulnerable targets. Because it is only a Basic, Pinsir rewards lists that want immediate pressure over long combo turns, especially if you value disruption alongside steady damage.
Generated using gpt-5.4-mini · Updated at 2026-08-12 07:10:45 UTC
