Home / Pokemon / Crystal Guardians / Cacturne δ
Cacturne δ
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Fighting

Cacturne δ

Rare · Pokemon - Stage1 - Fighting · Crystal Guardians
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Spike Storm: Once during your turn (before your attack), if Cacturne is your Active Pokémon, you may put 1 damage counter on 1 of your opponent's Pokémon that already has any damage counters on it. This power can't be used if Cacturne is affected by a Special Condition.
Attack Triple Needle: Choose 3 of your opponent's Pokémon. This attack does 10 damage to each of those Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Light Punch (50)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Cacturne δ in Crystal Guardians plays like a sneaky control-value piece rather than a pure attacker, using chip damage to keep pressure on the board while setting up better trades. Spike Storm is the real highlight: if Cacturne is Active and not under a Special Condition, it can add a damage counter to any opposing Pokémon that already has damage, which rewards steady spread and turns prior chip into recurring attrition. That makes it especially strong in tempo decks that can soften targets with spread effects, then let Cacturne convert those counters into a clock. Triple Needle extends the plan by poking three separate Pokémon at once, making it useful for finishing off Bench-sitters or forcing awkward healing decisions. Deckbuilding-wise, pair it with reliable spread support and switching cards so Cacturne can stay Active when needed; Status healers and clogging effects can shut off Spike Storm, so mobility and condition removal are important.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Cacturne δ in Crystal Guardians plays like a sneaky control-value piece rather than a pure attacker, using chip damage to keep pressure on the board while setting up better trades. Spike Storm is the real highlight: if Cacturne is Active and not under a Special Condition, it can add a damage counter to any opposing Pokémon that already has damage, which rewards steady spread and turns prior chip into recurring attrition. That makes it especially strong in tempo decks that can soften targets with spread effects, then let Cacturne convert those counters into a clock. Triple Needle extends the plan by poking three separate Pokémon at once, making it useful for finishing off Bench-sitters or forcing awkward healing decisions. Deckbuilding-wise, pair it with reliable spread support and switching cards so Cacturne can stay Active when needed; Status healers and clogging effects can shut off Spike Storm, so mobility and condition removal are important.

Generated using gpt-5.4-mini · Updated at 2026-08-03 11:40:44 UTC

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