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Medicham
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Fighting

Medicham

Rare · Pokemon - Stage1 - Fighting · Crystal Guardians
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Dual Armor: As long as Medicham has any Psychic Energy cards attached to it, Medicham is both Psychic and Fighting type.
Attack Psyshock (20): Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack Sky Uppercut (50): This attack's damage isn't affected by Resistance.

Card Details

-/-Power / Toughness
-Mana Cost
22Prints

Character Background

Medicham from Hidden Legends is a neat Stage 1 Fighting attacker that rewards a thoughtful, control-leaning game plan rather than brute-force aggression. Its first attack, Meditate, scales with damage already on the Defending Pokémon, so it pairs especially well with chip damage from earlier turns, Bench pressure, or spread effects that leave targets softened up for a clean knockout. Chakra Points pushes a different angle entirely, punishing opponents who hold too many cards and making Medicham a strong tempo tool against slower, combo-heavy decks. That means you can build around disruption: hand pressure cards, reset effects, and steady chip damage all help Medicham punch above its cost. In practice, it shines when you force awkward resource decisions, then convert that uncertainty into efficient prizes. A solid deckbuilding tip is to pair it with cards that spread damage or limit hand size, because both attacks become much more threatening once the opponent is already off balance.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Medicham from Hidden Legends is a neat Stage 1 Fighting attacker that rewards a thoughtful, control-leaning game plan rather than brute-force aggression. Its first attack, Meditate, scales with damage already on the Defending Pokémon, so it pairs especially well with chip damage from earlier turns, Bench pressure, or spread effects that leave targets softened up for a clean knockout. Chakra Points pushes a different angle entirely, punishing opponents who hold too many cards and making Medicham a strong tempo tool against slower, combo-heavy decks. That means you can build around disruption: hand pressure cards, reset effects, and steady chip damage all help Medicham punch above its cost. In practice, it shines when you force awkward resource decisions, then convert that uncertainty into efficient prizes. A solid deckbuilding tip is to pair it with cards that spread damage or limit hand size, because both attacks become much more threatening once the opponent is already off balance.

Generated using gpt-5.4-mini · Updated at 2026-07-29 05:10:46 UTC

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