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Boost Energy
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Energy

Boost Energy

Uncommon · Energy · Dragon Frontiers
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides ColorlessColorlessColorless Energy. The Pokémon Boost Energy is attached to can't retreat. If the Pokémon Boost Energy is attached to isn't an Evolved Pokémon, discard Boost Energy.

Card Details

-/-Power / Toughness
-Mana Cost
5Prints

Character Background

Boost Energy is a classic Aquapolis tempo tool, rewarding decks that can evolve quickly and immediately convert that extra burst into pressure. Since it only works on an Evolved Pokémon and disappears at the end of the turn, it is best in aggressive or combo-oriented builds that want a sudden damage spike rather than long-term resource advantage. The three Colorless Energy it provides can turn on expensive attacks a turn early or push a key attacker over an important knockout threshold, which makes it especially good on flexible Stage 1 or Stage 2 attackers with strong Colorless costs. The retreat lock is the real drawback, so pair it with Pokémon that either don’t mind staying Active or can attack and then be sacrificed without consequence. Decks that can evolve reliably and attack immediately get the most from it, while slower control lists usually prefer steadier Energy acceleration.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Boost Energy is a classic Aquapolis tempo tool, rewarding decks that can evolve quickly and immediately convert that extra burst into pressure. Since it only works on an Evolved Pokémon and disappears at the end of the turn, it is best in aggressive or combo-oriented builds that want a sudden damage spike rather than long-term resource advantage. The three Colorless Energy it provides can turn on expensive attacks a turn early or push a key attacker over an important knockout threshold, which makes it especially good on flexible Stage 1 or Stage 2 attackers with strong Colorless costs. The retreat lock is the real drawback, so pair it with Pokémon that either don’t mind staying Active or can attack and then be sacrificed without consequence. Decks that can evolve reliably and attack immediately get the most from it, while slower control lists usually prefer steadier Energy acceleration.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:40:45 UTC

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