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Magneton
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Lightning

Magneton

Rare · Pokemon - Stage1 - Lightning · Power Keepers
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Magnetic Field: Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.
Attack Magnetic Force (10x): Does 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).

Card Details

-/-Power / Toughness
-Mana Cost
46Prints

Character Background

Magneton from Base Set is a classic Lightning Stage 1 that best supports a tempo-control plan: it pressures the Active spot while threatening to lock the opponent down with Thunder Wave and, when needed, reset the board with Selfdestruct. The 30-damage attack is modest, but Paralysis can buy critical turns, especially when paired with Gust of Wind or other ways to drag up a vulnerable target and strand it. Selfdestruct is the real swing play, trading Magneton’s own life for 80 damage plus bench-wide chip that can punish evolution lines and low-HP support Pokémon. That makes Magneton especially strong in decks that aim to finish games quickly after softening multiple targets. A useful deckbuilding tip is to pair it with Pokémon that benefit from being damaged or from a cleared bench, while also keeping reliable Energy acceleration or recovery on hand, since Magneton often functions as a disposable midgame burst attacker rather than a long-term finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Magneton from Base Set is a classic Lightning Stage 1 that best supports a tempo-control plan: it pressures the Active spot while threatening to lock the opponent down with Thunder Wave and, when needed, reset the board with Selfdestruct. The 30-damage attack is modest, but Paralysis can buy critical turns, especially when paired with Gust of Wind or other ways to drag up a vulnerable target and strand it. Selfdestruct is the real swing play, trading Magneton’s own life for 80 damage plus bench-wide chip that can punish evolution lines and low-HP support Pokémon. That makes Magneton especially strong in decks that aim to finish games quickly after softening multiple targets. A useful deckbuilding tip is to pair it with Pokémon that benefit from being damaged or from a cleared bench, while also keeping reliable Energy acceleration or recovery on hand, since Magneton often functions as a disposable midgame burst attacker rather than a long-term finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-10 17:10:43 UTC

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