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Team Aqua's Cacturne
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage1 - Grass/Darkness

Team Aqua's Cacturne

Rare · Pokemon - Stage1 - Grass/Darkness · Team Magma vs Team Aqua
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Dark Bind (10): You may discard a Darkness Energy card attached to Team Aqua's Cacturne. If you do, the Defending Pokémon is now Paralyzed."
Attack Poison Barb (40): The Defending Pokémon is now Poisoned.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Team Aqua’s Cacturne fits best into a control-oriented tempo deck, where its job is less about raw damage and more about stealing turns. Dark Bind is the key: for a tiny 10 damage, discarding a Darkness Energy can Paralyze the Defending Pokémon, buying time to set up or force awkward switches. Poison Barb then pressures the opponent with a reliable 40 plus Poison, making every retreat, switch, or pass of the turn feel expensive. In Team Aqua-themed builds, this card rewards energy management and disruption, especially alongside effects that recycle or accelerate Darkness Energy so Dark Bind can keep firing. Because it is a Stage 1, it works well in a midgame shell that wants to stabilize rather than race, soft-locking damaged targets while poison ticks down. Pair it with gust effects and retreat disruption to capitalize on the paralysis window and convert small openings into sustained board control.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Team Aqua’s Cacturne fits best into a control-oriented tempo deck, where its job is less about raw damage and more about stealing turns. Dark Bind is the key: for a tiny 10 damage, discarding a Darkness Energy can Paralyze the Defending Pokémon, buying time to set up or force awkward switches. Poison Barb then pressures the opponent with a reliable 40 plus Poison, making every retreat, switch, or pass of the turn feel expensive. In Team Aqua-themed builds, this card rewards energy management and disruption, especially alongside effects that recycle or accelerate Darkness Energy so Dark Bind can keep firing. Because it is a Stage 1, it works well in a midgame shell that wants to stabilize rather than race, soft-locking damaged targets while poison ticks down. Pair it with gust effects and retreat disruption to capitalize on the paralysis window and convert small openings into sustained board control.

Generated using gpt-5.4-mini · Updated at 2026-08-06 20:10:42 UTC

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