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Team Magma's Mightyena
Oracle Text
Ability Call for Help: Once during your turn (before your attack), if Team Magma's Mightyena is your Active Pokémon, you may search your deck for a Pokémon with Team Magma in its name, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Team Magma's Mightyena is affected by a Special Condition.
Attack Lunge (50): Flip a coin. If tails, this attack does nothing.
Card Details
Character Background
Team Magma’s Mightyena is a sleek, pressure-heavy Stage 1 that fits best in an aggro-tempo shell, where it can keep the opponent reacting instead of setting up freely. Overrun is the key to its identity: for just 10 damage, it snipes a Benched Pokémon without Weakness or Resistance, which makes it excellent for finishing off fragile support pieces, breaking evolving chains, or softening future threats before they hit the Active spot. Bite Off then turns the card into a real punishment tool, jumping to 80 against Pokémon-ex and giving you strong incentive to target the format’s bigger prizes. In deckbuilding, pair it with discard- or gust-style effects so you can line up the right target, and consider cards that accelerate Darkness energy or smooth Stage 1 evolution to keep the pressure constant. Thematically, it feels like Team Magma’s hunting pack: disciplined, opportunistic, and happiest when it can isolate a weakened foe and strike before the opponent stabilizes.
Generated using gpt-5.4-mini
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Character Background
Team Magma’s Mightyena is a sleek, pressure-heavy Stage 1 that fits best in an aggro-tempo shell, where it can keep the opponent reacting instead of setting up freely. Overrun is the key to its identity: for just 10 damage, it snipes a Benched Pokémon without Weakness or Resistance, which makes it excellent for finishing off fragile support pieces, breaking evolving chains, or softening future threats before they hit the Active spot. Bite Off then turns the card into a real punishment tool, jumping to 80 against Pokémon-ex and giving you strong incentive to target the format’s bigger prizes. In deckbuilding, pair it with discard- or gust-style effects so you can line up the right target, and consider cards that accelerate Darkness energy or smooth Stage 1 evolution to keep the pressure constant. Thematically, it feels like Team Magma’s hunting pack: disciplined, opportunistic, and happiest when it can isolate a weakened foe and strike before the opponent stabilizes.
Generated using gpt-5.4-mini · Updated at 2026-08-06 15:20:44 UTC
