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Lanturn
Oracle Text
Ability Energy Grounding: Once during your opponent's turn, when any of your Pokémon is Knocked Out by your opponent's attacks, you may use this power. Choose a basic Energy card discarded from the Knocked Out Pokémon and attach it to Lanturn. You can't use more than 1 Energy Grounding Poké-Power each turn.
Attack Lightning Strike (50): You may discard all Lightning Energy attached to Lanturn. If you do, this attack's base damage is 90 instead of 50.
Card Details
Character Background
Lanturn fits best into a tempo-control plan, using steady Lightning pressure to disrupt the opponent’s rhythm rather than racing purely on damage. Ram is a modest 30, but Strobe Shock’s 90 damage plus the hand reveal creates real tactical leverage: if you catch Energy there, the opposing Active Pokémon is Paralyzed, buying a full turn to set up or close the game. In practice, Lanturn rewards decks that can force awkward hands or repeatedly strip resources, so pairing it with disruption like Judge, Iono, or Hand disruption-style support improves the odds of turning Strobe Shock into a lock piece. It also appreciates Energy acceleration, since reaching the attack consistently is more important than raw burst. Because it is a Stage 1, build around a reliable Lanturn line and include switching pressure to keep opposing Energy in hand. Its theme feels like a beacon in dark water: illuminating weaknesses, then stunning anything caught in the light.
Generated using gpt-5.4-mini
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Character Background
Lanturn fits best into a tempo-control plan, using steady Lightning pressure to disrupt the opponent’s rhythm rather than racing purely on damage. Ram is a modest 30, but Strobe Shock’s 90 damage plus the hand reveal creates real tactical leverage: if you catch Energy there, the opposing Active Pokémon is Paralyzed, buying a full turn to set up or close the game. In practice, Lanturn rewards decks that can force awkward hands or repeatedly strip resources, so pairing it with disruption like Judge, Iono, or Hand disruption-style support improves the odds of turning Strobe Shock into a lock piece. It also appreciates Energy acceleration, since reaching the attack consistently is more important than raw burst. Because it is a Stage 1, build around a reliable Lanturn line and include switching pressure to keep opposing Energy in hand. Its theme feels like a beacon in dark water: illuminating weaknesses, then stunning anything caught in the light.
Generated using gpt-5.4-mini · Updated at 2026-08-10 12:10:45 UTC
