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Dark Ampharos
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Stage2 - Lightning/Darkness

Dark Ampharos

Rare · Pokemon - Stage2 - Lightning/Darkness · Team Rocket Returns
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Darkest Impulse: As long as Dark Ampharos is in play, whenever your opponent plays an Evolution card from his or her hand to evolve 1 of his or her Pokémon, put 2 damage counters on that Pokémon. You can't use more than 1 Darkest Impulse Poké-Body each turn.
Attack Ram (30)
Attack Shock Bolt (70): Discard all Lightning Energy attached to Dark Ampharos.

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Dark Ampharos is a classic control-tempo Stage 2 that punishes the most basic resource action in Pokémon: attaching Energy from hand. Conductivity turns every manual attachment into a tax, slowly softening up whatever your opponent is trying to build while you develop your own board, and it becomes especially annoying when paired with disruption that slows attachment choices or forces awkward pivots. The attack Shock Bolt is a respectable 50 damage finisher, but the Energy discard makes it best used as a midgame swing rather than a repeatable offense, so this card usually prefers a control or attrition plan over pure aggro. Deckbuilding-wise, pair Dark Ampharos with Energy denial, gust effects, and tanky Basics that buy time while your opponent is taking chip damage; acceleration that lets Ampharos attack without overcommitting Energy is also valuable. Just remember its Power shuts off if it is statused or if you bench a second copy, so careful positioning matters.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Dark Ampharos is a classic control-tempo Stage 2 that punishes the most basic resource action in Pokémon: attaching Energy from hand. Conductivity turns every manual attachment into a tax, slowly softening up whatever your opponent is trying to build while you develop your own board, and it becomes especially annoying when paired with disruption that slows attachment choices or forces awkward pivots. The attack Shock Bolt is a respectable 50 damage finisher, but the Energy discard makes it best used as a midgame swing rather than a repeatable offense, so this card usually prefers a control or attrition plan over pure aggro. Deckbuilding-wise, pair Dark Ampharos with Energy denial, gust effects, and tanky Basics that buy time while your opponent is taking chip damage; acceleration that lets Ampharos attack without overcommitting Energy is also valuable. Just remember its Power shuts off if it is statused or if you bench a second copy, so careful positioning matters.

Generated using gpt-5.4-mini · Updated at 2026-08-01 01:10:46 UTC

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