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Dark Houndoom
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Fire/Darkness

Dark Houndoom

Uncommon · Pokemon - Stage1 - Fire/Darkness · Team Rocket Returns
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Fire Breath: Once during your turn (before your attack), if Dark Houndoom is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition.
Attack Fire Payback (40+): If you have less Benched Pokémon than your opponent, this attack does 40 damage plus 20 more damage.

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Dark Houndoom from Neo Destiny reads like a ruthless tempo-control Stage 1: it pressures the opponent by manipulating their Bench with Eerie Howl, turning an unfilled Bench into a liability by dragging out a Baby or Basic from hand and forcing an awkward Active switch. That disruption can strand fragile setup Pokémon in the front and buy you time to dictate the pace of the game. Dark Fire then gives it a flexible finisher, hitting for a reliable 30 and converting attached Energy into extra damage, so it rewards a midgame plan where you can keep a steady stream of Energy on the field without overcommitting. It pairs well with decks that want to slow the opponent while preserving options, especially lists that can recycle Energy or afford to discard one for burst damage. Include gust-style support and switch effects to capitalize on forced board awkwardness.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Dark Houndoom from Neo Destiny reads like a ruthless tempo-control Stage 1: it pressures the opponent by manipulating their Bench with Eerie Howl, turning an unfilled Bench into a liability by dragging out a Baby or Basic from hand and forcing an awkward Active switch. That disruption can strand fragile setup Pokémon in the front and buy you time to dictate the pace of the game. Dark Fire then gives it a flexible finisher, hitting for a reliable 30 and converting attached Energy into extra damage, so it rewards a midgame plan where you can keep a steady stream of Energy on the field without overcommitting. It pairs well with decks that want to slow the opponent while preserving options, especially lists that can recycle Energy or afford to discard one for burst damage. Include gust-style support and switch effects to capitalize on forced board awkwardness.

Generated using gpt-5.4-mini · Updated at 2026-07-31 17:40:42 UTC

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