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Dark Magcargo
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Fire/Darkness

Dark Magcargo

Uncommon · Pokemon - Stage1 - Fire/Darkness · Team Rocket Returns
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Energy Press (10+): Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokémon.
Attack Linear Attack: Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Dark Magcargo is a compact control card that rewards an active, board-punishing game plan. Hot Plate turns the Active slot into a deterrent: every time the opponent tries to develop their Bench with a Baby or Basic Pokémon from hand, they take 10 damage, which can quietly pressure setup decks and force awkward sequencing. Because the power shuts off when Dark Magcargo is Asleep, Confused, or Paralyzed, it strongly prefers support that keeps it moving or protected, such as switch effects and status prevention. Ball of Flame adds a useful tempo tool, letting you trade an Energy for targeted bench damage, so it pairs well with decks that can recycle Energy or don’t mind discarding. In practice, build it alongside ways to force your opponent to bench multiple small Pokémon, then keep Dark Magcargo Active to chip away while your main attacker cleans up. It feels like a volcanic sentry: slow, persistent, and best when it controls the pace of play.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Dark Magcargo is a compact control card that rewards an active, board-punishing game plan. Hot Plate turns the Active slot into a deterrent: every time the opponent tries to develop their Bench with a Baby or Basic Pokémon from hand, they take 10 damage, which can quietly pressure setup decks and force awkward sequencing. Because the power shuts off when Dark Magcargo is Asleep, Confused, or Paralyzed, it strongly prefers support that keeps it moving or protected, such as switch effects and status prevention. Ball of Flame adds a useful tempo tool, letting you trade an Energy for targeted bench damage, so it pairs well with decks that can recycle Energy or don’t mind discarding. In practice, build it alongside ways to force your opponent to bench multiple small Pokémon, then keep Dark Magcargo Active to chip away while your main attacker cleans up. It feels like a volcanic sentry: slow, persistent, and best when it controls the pace of play.

Generated using gpt-5.4-mini · Updated at 2026-07-31 17:10:47 UTC

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