Viewing offers in Near Mint condition
Dark Magcargo
Oracle Text
Attack Energy Press (10+): Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokémon.
Attack Linear Attack: Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Card Details
Character Background
Dark Magcargo is a compact control card that rewards an active, board-punishing game plan. Hot Plate turns the Active slot into a deterrent: every time the opponent tries to develop their Bench with a Baby or Basic Pokémon from hand, they take 10 damage, which can quietly pressure setup decks and force awkward sequencing. Because the power shuts off when Dark Magcargo is Asleep, Confused, or Paralyzed, it strongly prefers support that keeps it moving or protected, such as switch effects and status prevention. Ball of Flame adds a useful tempo tool, letting you trade an Energy for targeted bench damage, so it pairs well with decks that can recycle Energy or don’t mind discarding. In practice, build it alongside ways to force your opponent to bench multiple small Pokémon, then keep Dark Magcargo Active to chip away while your main attacker cleans up. It feels like a volcanic sentry: slow, persistent, and best when it controls the pace of play.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Dark Magcargo
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Dark Magcargo is a compact control card that rewards an active, board-punishing game plan. Hot Plate turns the Active slot into a deterrent: every time the opponent tries to develop their Bench with a Baby or Basic Pokémon from hand, they take 10 damage, which can quietly pressure setup decks and force awkward sequencing. Because the power shuts off when Dark Magcargo is Asleep, Confused, or Paralyzed, it strongly prefers support that keeps it moving or protected, such as switch effects and status prevention. Ball of Flame adds a useful tempo tool, letting you trade an Energy for targeted bench damage, so it pairs well with decks that can recycle Energy or don’t mind discarding. In practice, build it alongside ways to force your opponent to bench multiple small Pokémon, then keep Dark Magcargo Active to chip away while your main attacker cleans up. It feels like a volcanic sentry: slow, persistent, and best when it controls the pace of play.
Generated using gpt-5.4-mini · Updated at 2026-07-31 17:10:47 UTC
