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Dark Octillery
Oracle Text
Attack Black Suction Cups: Does 10 damage to each Defending Pokémon. Flip a coin. If heads, each Defending Pokémon is now Paralyzed.
Attack Ink Blast (30+): Does 30 damage plus 10 more damage for each Energy attached to Dark Octillery but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Card Details
Character Background
Dark Octillery from Neo Destiny is a straightforward Stage 1 Water attacker that leans best into tempo and soft control rather than raw aggression. Ink Blast rewards you for loading extra Energy onto it, but the bonus caps at +20, so the ideal setup is efficient, not greedy: attach a single Water cost for the attack and keep two more Energy on board to maximize the swing at 40 damage. That makes it a solid midgame pressure card, especially in slower Water shells that can spare attachments. Tentacle Wrap adds another layer of annoyance, since either Paralysis or a retreat tax can buy you a crucial turn to keep board control. It pairs well with Energy acceleration and cards that let you shift Energy around or recycle attachments, since moving Energy onto Dark Octillery after it’s active preserves pressure while setting up future Ink Blasts. In practice, it’s a nuisance attacker that punishes clunky setups and keeps opponents off balance.
Generated using gpt-5.4-mini
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Character Background
Dark Octillery from Neo Destiny is a straightforward Stage 1 Water attacker that leans best into tempo and soft control rather than raw aggression. Ink Blast rewards you for loading extra Energy onto it, but the bonus caps at +20, so the ideal setup is efficient, not greedy: attach a single Water cost for the attack and keep two more Energy on board to maximize the swing at 40 damage. That makes it a solid midgame pressure card, especially in slower Water shells that can spare attachments. Tentacle Wrap adds another layer of annoyance, since either Paralysis or a retreat tax can buy you a crucial turn to keep board control. It pairs well with Energy acceleration and cards that let you shift Energy around or recycle attachments, since moving Energy onto Dark Octillery after it’s active preserves pressure while setting up future Ink Blasts. In practice, it’s a nuisance attacker that punishes clunky setups and keeps opponents off balance.
Generated using gpt-5.4-mini · Updated at 2026-08-27 19:10:49 UTC
