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Rocket's Hitmonchan ex
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Darkness

Rocket's Hitmonchan ex

Rare · Pokemon - Darkness · Team Rocket Returns
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Strikes Back: If Rocket's Hitmonchan ex is your Active Pokémon and is damaged by an opponent's attack (even if Rocket's Hitmonchan ex is Knocked Out), put 2 damage counters on the Attacking Pokémon.
Attack Mach Punch (10): Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack Magnum Punch (60)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Rocket’s Hitmonchan ex fits best in a tempo-control shell, where it punishes opponents for taking clean trades and keeps pressure on the board even when it falls. Ability Strikes Back is the real hook: if they attack it while it’s Active, they eat 2 damage counters back, which makes every hit awkward and can turn a supposed knockout into a losing exchange. That pairs nicely with disruption cards and switching effects, since you want to force the opponent to commit into your active slot. Mach Punch adds useful bench sniping, letting you soften evolving Basics or finish off fragile support Pokémon while Magnum Punch gives a straightforward 60 damage closer. Deckbuilding-wise, look for ways to keep it Active long enough to bait attacks, plus healing or defensive tech to extend its punishment window. In lore terms, it feels like a tough, retaliatory Rocket enforcer: every blow from the opponent only makes the fight messier.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Rocket’s Hitmonchan ex fits best in a tempo-control shell, where it punishes opponents for taking clean trades and keeps pressure on the board even when it falls. Ability Strikes Back is the real hook: if they attack it while it’s Active, they eat 2 damage counters back, which makes every hit awkward and can turn a supposed knockout into a losing exchange. That pairs nicely with disruption cards and switching effects, since you want to force the opponent to commit into your active slot. Mach Punch adds useful bench sniping, letting you soften evolving Basics or finish off fragile support Pokémon while Magnum Punch gives a straightforward 60 damage closer. Deckbuilding-wise, look for ways to keep it Active long enough to bait attacks, plus healing or defensive tech to extend its punishment window. In lore terms, it feels like a tough, retaliatory Rocket enforcer: every blow from the opponent only makes the fight messier.

Generated using gpt-5.4-mini · Updated at 2026-07-31 10:40:43 UTC

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