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Cherrim
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Pokemon - Stage1 - Grass

Cherrim

Uncommon · Pokemon - Stage1 - Grass · Unleashed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Sunny Heal: Once during your turn (before your attack), you may remove 1 damage counter from your Active Pokémon. This power can’t be used if Cherrim is affected by a Special Condition.
Attack Seed Bomb (30)

Card Details

-/-Power / Toughness
-Mana Cost
15Prints

Character Background

Cherrim from Diamond & Pearl is a tidy little Stage 1 Grass attacker that fits best into a tempo-oriented deck, where you want to keep pressure on while making the opponent stumble. Worry Seed is the cleaner setup attack: 20 damage plus a coin-flip chance to Confuse can disrupt evolving attackers or force awkward retreat decisions, buying you a turn without overcommitting resources. Magical Leaf is the better long-game option, especially because the coin flip can turn it into a 40-damage swing while also healing 3 damage counters from Cherrim, letting it stay on the board longer than a typical small attacker. That self-recovery pairs well with healing effects, defensive switching, and any Grass support that helps Cherrim survive repeated trades. In deckbuilding, look for cards that smooth coin flips or recycle low-cost attackers, since Cherrim rewards steady incremental value rather than explosive knockouts. It feels like a resilient garden guardian: subtle, annoying, and surprisingly hard to wear down.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Cherrim from Diamond & Pearl is a tidy little Stage 1 Grass attacker that fits best into a tempo-oriented deck, where you want to keep pressure on while making the opponent stumble. Worry Seed is the cleaner setup attack: 20 damage plus a coin-flip chance to Confuse can disrupt evolving attackers or force awkward retreat decisions, buying you a turn without overcommitting resources. Magical Leaf is the better long-game option, especially because the coin flip can turn it into a 40-damage swing while also healing 3 damage counters from Cherrim, letting it stay on the board longer than a typical small attacker. That self-recovery pairs well with healing effects, defensive switching, and any Grass support that helps Cherrim survive repeated trades. In deckbuilding, look for cards that smooth coin flips or recycle low-cost attackers, since Cherrim rewards steady incremental value rather than explosive knockouts. It feels like a resilient garden guardian: subtle, annoying, and surprisingly hard to wear down.

Generated using gpt-5.4-mini · Updated at 2026-08-10 17:10:44 UTC

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