Home / Pokemon / Unleashed / Good Rod
Good Rod
NM
LP
MP
HP

Viewing offers in Near Mint condition

Uncommon · Trainer

Good Rod

Uncommon · Trainer · Unleashed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Flip a coin. If heads, search your discard pile for a Pokémon, show it to your opponent, and put it on top of your deck. If tails, search your discard pile for a Trainer card, show it to your opponent, and put it on top of your deck.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Good Rod is a deceptively flexible Unleashed Trainer that shines in value-oriented and midrange game plans, especially decks built to recycle key pieces rather than race outright. The coin flip makes it swingy, but either result is useful: heads turns your discard pile into a second hand of Pokémon, while tails can recover a crucial Trainer to keep your engine moving. Because the recovered card goes on top of your deck, Good Rod works best when you can immediately draw or search again, so pair it with effects that thin the deck or let you manipulate the top card. It’s particularly strong in builds that discard resources early through Ultra Ball-style cost payment or self-mill, then want to reclaim a single high-impact attacker, support Pokémon, or combo Trainer. In lore terms, it feels like angling through the leftovers of battle for one more catch, and in play it rewards patient resource management over raw speed.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Good Rod is a deceptively flexible Unleashed Trainer that shines in value-oriented and midrange game plans, especially decks built to recycle key pieces rather than race outright. The coin flip makes it swingy, but either result is useful: heads turns your discard pile into a second hand of Pokémon, while tails can recover a crucial Trainer to keep your engine moving. Because the recovered card goes on top of your deck, Good Rod works best when you can immediately draw or search again, so pair it with effects that thin the deck or let you manipulate the top card. It’s particularly strong in builds that discard resources early through Ultra Ball-style cost payment or self-mill, then want to reclaim a single high-impact attacker, support Pokémon, or combo Trainer. In lore terms, it feels like angling through the leftovers of battle for one more catch, and in play it rewards patient resource management over raw speed.

Generated using gpt-5.4-mini · Updated at 2026-07-31 17:40:42 UTC

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