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Magnemite
NM
LP
MP
HP

Viewing offers in Near Mint condition

Rare · Pokemon - Basic - Metal

Magnemite

Rare · Pokemon - Basic - Metal · Neo Discovery
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Lock-on: During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack on the Defending Pokémon as if they were heads. (Benching or evolving either Pokémon ends this effect.)
Attack Electric Bolt (50): Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).

Card Details

-/-Power / Toughness
-Mana Cost
51Prints

Character Background

Magnemite from Base Set is a classic early-game Lightning piece that leans hardest into tempo and disruption, with a little bit of risky reset potential. Thunder Wave is the real reason to play it: for a single hit, you can potentially lock the Active Pokémon down with Paralysis and steal a turn, buying time for stronger Lightning attackers or evolution lines to come online. Selfdestruct is much more situational, but in the right shell it becomes a blunt board-control tool, punishing bench-heavy decks and softening up low-HP support Pokémon while letting you trade off a doomed Magnemite for broader damage. It fits best in control-leaning or tempo decks that want to slow the opponent rather than race. A smart deckbuilding tip is to pair it with retreat support and follow-up attackers that exploit stalled turns, such as high-pressure Lightning evolutions or efficient finishers; just be careful not to damage your own setup pieces if you plan to use Selfdestruct.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Magnemite from Base Set is a classic early-game Lightning piece that leans hardest into tempo and disruption, with a little bit of risky reset potential. Thunder Wave is the real reason to play it: for a single hit, you can potentially lock the Active Pokémon down with Paralysis and steal a turn, buying time for stronger Lightning attackers or evolution lines to come online. Selfdestruct is much more situational, but in the right shell it becomes a blunt board-control tool, punishing bench-heavy decks and softening up low-HP support Pokémon while letting you trade off a doomed Magnemite for broader damage. It fits best in control-leaning or tempo decks that want to slow the opponent rather than race. A smart deckbuilding tip is to pair it with retreat support and follow-up attackers that exploit stalled turns, such as high-pressure Lightning evolutions or efficient finishers; just be careful not to damage your own setup pieces if you plan to use Selfdestruct.

Generated using gpt-5.4-mini · Updated at 2026-08-10 17:10:43 UTC

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