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Unown [D]
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LP
MP
HP

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Uncommon · Pokemon - Basic - Psychic

Unown [D]

Uncommon · Pokemon - Basic - Psychic · Neo Discovery
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Ability Darkness: Whenever a D Pokémon damages 1 of your Pokémon, reduce that damage by 30 (after applying Weakness and Resistance). This power stops working if you have more than 1 Unown D in play. (This power even works if Unown D is Asleep, Confused, or Paralyzed.)
Attack Hidden Power (10)

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Unown [D] from Neo Discovery is a quiet but useful tech piece for Psychic shells that want to blunt Dark-leaning pressure while keeping their board intact. Its Darkness power effectively turns every D Pokémon hit into a much smaller threat, and because it reduces damage after Weakness and Resistance, it can swing awkward trades and preserve key attackers or support Basics. That makes it especially good in a control or value-oriented game plan, where survival and resource efficiency matter more than racing. The one-copy limitation is important: play more than one and the effect shuts off, so deckbuilding should treat Unown [D] as a singleton utility card rather than a swarm target. It also works while Asleep, Confused, or Paralyzed, which makes it unusually resilient to disruption. Hidden Power for 10 gives it at least a minor way to contribute once the board is stable, but its real job is buying time for your main attacker to set up.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Unown [D] from Neo Discovery is a quiet but useful tech piece for Psychic shells that want to blunt Dark-leaning pressure while keeping their board intact. Its Darkness power effectively turns every D Pokémon hit into a much smaller threat, and because it reduces damage after Weakness and Resistance, it can swing awkward trades and preserve key attackers or support Basics. That makes it especially good in a control or value-oriented game plan, where survival and resource efficiency matter more than racing. The one-copy limitation is important: play more than one and the effect shuts off, so deckbuilding should treat Unown [D] as a singleton utility card rather than a swarm target. It also works while Asleep, Confused, or Paralyzed, which makes it unusually resilient to disruption. Hidden Power for 10 gives it at least a minor way to contribute once the board is stable, but its real job is buying time for your main attacker to set up.

Generated using gpt-5.4-mini · Updated at 2026-07-29 10:10:45 UTC

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