Home / Pokemon / Neo Revelation / Chinchou
Chinchou
NM
LP
MP
HP

Viewing offers in Near Mint condition

Common · Pokemon - Basic - Lightning

Chinchou

Common · Pokemon - Basic - Lightning · Neo Revelation
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Attack Positive Ion (10+): Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage.
Attack Negative Ion (10): If the Defending Pokémon attacks Chinchou during your opponent's next turn, any damage done to Chinchou is reduced by 10 (before applying Weakness and Resistance). (Benching either Pokémon ends this effect.)

Card Details

-/-Power / Toughness
-Mana Cost
28Prints

Character Background

Chinchou from Neo Genesis is a modest-looking Basic Lightning Pokémon that plays best as a tempo nuisance with occasional surprise reach. Supersonic gives it a coin-flip chance to inflict Confusion, which can stall an opponent’s attacker, force awkward retreat decisions, and buy the turns a control deck wants. The real trick is Flail, a classic comeback attack: at 10 damage per damage counter on Chinchou, it can punish opponents who leave it hanging on by a thread. That makes healing denial, damage spreading, and self-damage setups especially interesting, since a damaged Chinchou can suddenly become a cheap finisher. In deckbuilding, pair it with ways to control the board while avoiding overcommitting, and consider bench support that can retreat or recycle it after a Flail turn. Its lore feel matches the card’s role well: a small, electric lantern-like presence that quietly turns pressure into advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Chinchou from Neo Genesis is a modest-looking Basic Lightning Pokémon that plays best as a tempo nuisance with occasional surprise reach. Supersonic gives it a coin-flip chance to inflict Confusion, which can stall an opponent’s attacker, force awkward retreat decisions, and buy the turns a control deck wants. The real trick is Flail, a classic comeback attack: at 10 damage per damage counter on Chinchou, it can punish opponents who leave it hanging on by a thread. That makes healing denial, damage spreading, and self-damage setups especially interesting, since a damaged Chinchou can suddenly become a cheap finisher. In deckbuilding, pair it with ways to control the board while avoiding overcommitting, and consider bench support that can retreat or recycle it after a Flail turn. Its lore feel matches the card’s role well: a small, electric lantern-like presence that quietly turns pressure into advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-10 13:10:45 UTC

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